-1
votes
1answer
177 views

How can I load all of my scenes at startup?

I want all of my scenes to load when the loading screen is shown (but only one should be shown at a time) so I can switch between them quickly I have tried this: if ...
0
votes
0answers
64 views

XNA 4.0 Smoothest thread option?

At start, I'm having my game play a background video, and have the MediaPlayer play music. void InitializeMainMenu() { MediaPlayer.Play(package_music.bgm_main_menu); ...
5
votes
1answer
282 views

Loading content (meshes, textures, sounds) in the background

In my game, I am aiming for a continuous world, that is, a world where you can go anywhere without breaking the immersion through load times and "virtual seams". My world is broken up into regions, ...
2
votes
5answers
2k views

Xna Loading Screens

I'm making a 2D XNA game. I'd like to implement loading screens when stuff has to load for a while. Like when I login to an account, connect to the server, and generate worlds. I'm pretty sure it ...
2
votes
1answer
558 views

Loading SpriteFont through a different class than Game.cs

I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
3
votes
4answers
1k views

Why does using multithreading during my load screen increase my load times? [closed]

OK, I added a loading screen to my game, and in order for the game able to update and show a loading screen and load stuff in the background I came to the concludsion that I needed to host the loading ...
0
votes
2answers
565 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...
-2
votes
1answer
245 views

Problem while loading an image for a texture

I have built a slideshow in slimDX and is scrolling a text at the bottom of the images. But I am running through a problem that when my new image is loaded in by the help of Texture.FromFile() ...