0
votes
1answer
64 views

Nullpointerexception when loading resources in openGL ES 2.0 Android project

Overview My splash screen starts by display a 'loading' dialogue and then kicks off an asyncTask (The loading dialogue is derived from the standard Android View class) Within the doInBackground ...
0
votes
1answer
106 views

Speed up loading of png files (used for textures) in Android OpenGL Game

My game has a few texture atlases that need to be loaded (in my XHDPI folder they total 3.49MB) and on a top-end device they don't take that long to load, however on a low-end device they seem to take ...
1
vote
1answer
401 views

Android Game Development. Async Task. Loading Bitmap Images Sounds

Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
1
vote
2answers
1k views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
3
votes
2answers
312 views

How can I access bitmaps created in another activity?

I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
0
votes
1answer
533 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been ...
1
vote
1answer
2k views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
4
votes
1answer
5k views

Using the AssetManager in LibGDX

I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the AssetManagerTest.java file here, but I am having a ...
1
vote
1answer
2k views

How to create a splash (loading) screen in cocos2d for Android?

How to create a splash (loading) screen in cocos2d for Android? I need a loading screen that shows my app name and after that the next scene will show automatically. Thanks
1
vote
2answers
715 views

Game Loop: Should resources be initialized in the game loop or in the respective classes? (both?)

For example, lets say we have an enemy class in my Android game project. I am initializing the enemy bitmap to be used with certain sprites in my game loops init. I am then calling the respective ...
6
votes
2answers
681 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
18
votes
8answers
3k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...