Tagged Questions
2
votes
1answer
80 views
How can I access bitmaps created in another activity?
I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
0
votes
1answer
369 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
int value_needed_to_figure_out = X;
ProgressBar.incrementProgressBy(value_needed_to_figure_out);
I've been ...
1
vote
1answer
1k views
Using NinePatch in libGDX for Loading Bar
I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
3
votes
1answer
2k views
Using the AssetManager in LibGDX
I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the AssetManagerTest.java file here, but I am having a ...
1
vote
1answer
977 views
How to create a splash (loading) screen in cocos2d for Android?
How to create a splash (loading) screen in cocos2d for Android?
I need a loading screen that shows my app name and after that the next scene will show automatically.
Thanks
1
vote
2answers
635 views
Game Loop: Should resources be initialized in the game loop or in the respective classes? (both?)
For example, lets say we have an enemy class in my Android game project. I am initializing the enemy bitmap to be used with certain sprites in my game loops init. I am then calling the respective ...
6
votes
2answers
592 views
How do I load chunks of data from an assest manager during a loading screen?
I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
17
votes
8answers
2k views
What all should be happening during the “Loading” screen?
Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...