0
votes
0answers
66 views

Async Task for splash screen in OpenGL project

I'm confused over the application of an asyncTask for a simple Android splashscreen. I'm talking specifically about within an OpenGL game. Because of the nature of OpenGL, 2 things spring to mind ...
1
vote
1answer
333 views

Android Game Development. Async Task. Loading Bitmap Images Sounds

Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the ...
0
votes
0answers
89 views

GLRenderer will not run when resuming app

I'm displaying a dialogue over my GLRenderer and then dismissing it from my Renderer's onSurfaceChanged method (once all resources have loaded and just before rendering starts) When I first run my ...
1
vote
2answers
735 views

Simple Android loading screen when using OpenGL

My game uses openGL ES 2.0 on Android and it's got to the point where the pause (while loading resources) has become noticeable. All I'm after is to show a static screen (probably via an XML layout ...
3
votes
2answers
257 views

How can I access bitmaps created in another activity?

I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game ...
0
votes
1answer
503 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been ...
1
vote
1answer
2k views

Using NinePatch in libGDX for Loading Bar

I am trying to create images for a loading bar in libGDX. I came across the NinePatch class and I was hoping to use it for this loading bar, since stretching images with a plain Texture or Sprite ...
4
votes
1answer
4k views

Using the AssetManager in LibGDX

I am trying to use the AssetManager class in LibGDX and I understand how it works but I am trying to implement a loading screen. I have followed the AssetManagerTest.java file here, but I am having a ...
1
vote
1answer
2k views

How to create a splash (loading) screen in cocos2d for Android?

How to create a splash (loading) screen in cocos2d for Android? I need a loading screen that shows my app name and after that the next scene will show automatically. Thanks
1
vote
2answers
690 views

Game Loop: Should resources be initialized in the game loop or in the respective classes? (both?)

For example, lets say we have an enemy class in my Android game project. I am initializing the enemy bitmap to be used with certain sprites in my game loops init. I am then calling the respective ...
6
votes
2answers
655 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
18
votes
8answers
3k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...