0
votes
1answer
60 views

How are vertices determined complex geometries in an ever changing game state

For example say you wanted to draw a 3D cube you can define an array of hard coded vertices using float3, here is an example. http://msdn.microsoft.com/en-us/library/windows/desktop/jj552949.aspx But ...
0
votes
0answers
39 views

Why is glMapBufer returning NULL?

I'm not trying to stream or anything, I just want to speed up my file loading code by loading vertex and index data directly into OpenGL's buffer instead of having to put it in an intermediate buffer ...
2
votes
1answer
187 views

“exception at 0x53C227FF (msvcr110d.dll)” with SOIL library

I'm creating a game in C++ using OpenGL, and decided to go with the SOIL library for image loading, as I have used it in the past to great effect. The problem is, in my newest game, trying to load an ...
0
votes
0answers
102 views

Making a texture bank, pointer in vector killing me

I'm trying to make a texture bank. I'm not 100% as to whether I'm doing 2D or 3D but whatever, it's a basic texture bank. The goal is to use texture objects that I can use a pointer to so as to load ...
1
vote
2answers
265 views

how to set image resource path for D3DXCreateTextureFromFileEx method?

I try to merge all the image resources to a folder called resource. So, set image path as "resource/" but my directX framework only works if I compile at VS 2010. If I run from the debug folder it ...
0
votes
0answers
120 views

Resource/Asset Manager [duplicate]

I'm creating a ResourceManager. At the beginning i'm creating a groups of resources which contain a map of resources. The role of groups is to quick load/unload resources, to find some constant, never ...
3
votes
2answers
436 views

Implementing multithreaded loading screens

Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped. This is in C++, Directx9 Visual Studio... My game basically runs ...
2
votes
2answers
864 views

rpg 3d open world map & entity loading-streaming

Hello I'm a web developer and recently I started reading about game development. I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
2
votes
1answer
169 views

Loading files while running game

I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...
0
votes
1answer
6k views

DevIL image library isn't loading my image

This is the first time I've had this problem, my code just won't load the images I need it to. Here is my first function for loading the image into data: void ...
9
votes
1answer
519 views

C++ Model loading API?

I'm looking for the most capable C++ model loading API. So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
15
votes
4answers
2k views

How can I write a Save/Load system for my game?

I'm trying to figure out a way to write a save/load system for my game in C++. As of right now, I'm doing it all using binary flags. Anyone got a clue on how to do it another way? I don't mind using ...