Tagged Questions
2
votes
2answers
210 views
Implementing multithreaded loading screens
Ok, I have fairly little multi-threading experience, but i have done a similar thing before without issue...but this has me stumped.
This is in C++, Directx9 Visual Studio...
My game basically runs ...
2
votes
2answers
277 views
rpg 3d open world map & entity loading-streaming
Hello I'm a web developer and recently I started reading about game development.
I followed some tutorials regarding c++ and openGL (whatever I could find online because as you know not many up to ...
2
votes
1answer
123 views
Loading files while running game
I am curious as to what technique(s) are used to load files in while a game is running. For example, Minecraft will load chunks as you get within a certain range of them. How is this achieved without ...
0
votes
1answer
3k views
DevIL image library isn't loading my image
This is the first time I've had this problem, my code just won't load the images I need it to.
Here is my first function for loading the image into data:
void ...
9
votes
1answer
423 views
C++ Model loading API?
I'm looking for the most capable C++ model loading API.
So far I've found tons of ply, obj, and other such file format loaders. But the libraries I've found tend to load just one model type, and ...
14
votes
4answers
2k views
How can I write a Save/Load system for my game?
I'm trying to figure out a way to write a save/load system for my game in C++. As of right now, I'm doing it all using binary flags. Anyone got a clue on how to do it another way? I don't mind using ...