I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, ...
i need to port my game project from Android (written in C, OpenGL ES 2.0, thanks to NDK) to Windows and Linux platforms. Of course i will need to rewrite some platform depended code, but now i stuck ...
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
What would be better for PC (Windows, Linux, Mac) games? I know Java is more mature/older and has a giant user base, but I see C# (Mono) slowly rising and showing that it has a growing user base as ...
I am looking for a starting place to develop a crossplatform OpenGL game that runs on Mac, PC and potentially Linux. The difficulty is that I don't want to use an existing graphics library. I've ...
What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?