0
votes
2answers
74 views

Why can't I load an image with a relative path in SDL2 on Linux?

When loading a texture in SDL2 the general procedure is this: SDL_Texture* texture = IMG_LoadTexture(renderer, "resources/images/image.png); However this doesn't work and I have to supply the WHOLE ...
0
votes
1answer
132 views

Why does my SFML game cause screen tearing on Linux?

I wrote a little game of a bouncing ball, using SFML and Box2D. On Windows, the graphics animate smoothly. However, on my Linux machine, the animation stutters randomly. To be precise, I get a ...
-1
votes
2answers
150 views

Do I need threads in Hangman game? [closed]

I wish to implement a simple multiplayer Hangman game with the rule slightly bended. Rule: All the players have to guess the alphabets in the word at the same time. Whoever player guesses a correct ...
1
vote
0answers
193 views

GLX/X11 Changing the rendering resolution

I have made a simple application that creates a window with an OpenGL 4.2 context and takes user input. I have implemented making the window go fullscreen with XRandR and can change the display ...
0
votes
1answer
300 views

Basic shadow mapping fails on NVIDIA card?

Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a ...
3
votes
1answer
250 views

small independent game development on a virtual machine

I've been learning about OpenGL and SFML with c++ now for about 6-8 months, and would like to work on a small little personal game to put some of my skills to the test. Now I want to kill two birds ...
4
votes
1answer
107 views

Key events outside of an SDL application

I'm developing an app under C++ and SDL running in Ubuntu. I'm using the SDL events to handle the keypad buttons. My problem is that my app launch other programs and it should close they with a key ...
3
votes
2answers
1k views

How to hide assets from user? ( e.g.: a png file )

I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words: I've got a simple experiment game project going, and I want to make sure, that the user isn't ...
3
votes
4answers
1k views

Should the main game object be static in c++

I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
8
votes
1answer
1k views

Getting OpenGL hardware acceleration with SDL on Linux

I'm trying to use SDL + OpenGL but I don't believe hardware acceleration is working because the framerate for around 18000 polys is about 24fps on a quad core machine but is a hopeless 1-2fps on an ...