I wish to implement a simple multiplayer Hangman game with the rule slightly bended. Rule: All the players have to guess the alphabets in the word at the same time. Whoever player guesses a correct ...
I have made a simple application that creates a window with an OpenGL 4.2 context and takes user input. I have implemented making the window go fullscreen with XRandR and can change the display ...
Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a ...
I've been learning about OpenGL and SFML with c++ now for about 6-8 months, and would like to work on a small little personal game to put some of my skills to the test. Now I want to kill two birds ...
I'm developing an app under C++ and SDL running in Ubuntu. I'm using the SDL events to handle the keypad buttons. My problem is that my app launch other programs and it should close they with a key ...
I think the title is quite self-explaining, still this is a big area I think, so let me drop a few words: I've got a simple experiment game project going, and I want to make sure, that the user isn't ...
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options ...
I'm trying to use SDL + OpenGL but I don't believe hardware acceleration is working because the framerate for around 18000 polys is about 24fps on a quad core machine but is a hopeless 1-2fps on an ...