I want to recreate an effect as close as possible to X-Com: Enemy Unkown's movement range feedback: The blue line delimits the tiles which the soldier can reach using a single action. We also are ...
Think portal 2, where a laser can go through a cube, and depending on the rotation of that cube, it will redirect it. Examples: Here is my barely functioning code. It works for one cube, I'm able ...
I would like to know how to find path in a graph while having the edges "double-sided". Consider this scenario: I have list of the line segments. These represents "walls" or rather impassable edges ...
I'm new to game development, but I'm trying to figure out a good algorithm for positioning rectangles (of any width and height) in a given surface area, and connecting them with any variation of ...
I render my hair geometry in line segments. The problem I have is with the correct shading of the hair. From what I've read I understood that I need the direction of the line segment and the ...
I'm new to XNA and wondering if it is possible to remove a line (that lies between two vectors) when the mouse clicks on that line. I've searched everywhere but I can't seem to find anything. My ...
I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x ...
I'm trying to draw a dashed or dotted line by placing individual segments(dashes) along a path and then separating them. The only algorithm I could come up with for this gave me a dash length that was ...
Given the points of a line and a quadratic bezier curve, how do you calculate their nearest point? .... Similarly, given the points of 2 curves, how do you get the nearest point?
Given the 4 points describing 2 line segments, how do you calculate if line A is towards or away from line B? The 2 lines have a fixed length, and can be measured as distance from x1/y1 to x2/y2.