I'm programming in C++, rendering in OpenGL and using GLM for matrix/vector manipulation and I have implemented very (very) basic car controls; ignoring many forces that are present in reality. Since ...
First let's have a look at my little drawing: I have an origin point p1 defined by x, y and z co-ordinates, and a vector v given by x, y and z magnitude. I also have an arbitrary point, p2, given ...
I am trying to figure out direction vectors of the arrowheads of an arrow. Basically I'm given a normalized direction vector (u,v,w) and I need the normalized direction vectors of the its two arrow ...