Im trying to get a directional vector from an euler angle. But im not getting how to do it. This is what i got so far. escapeAngle += 90; var radians = escapeAngle * (Mathf.PI / ...
I'm programming in C++, rendering in OpenGL and using GLM for matrix/vector manipulation and I have implemented very (very) basic car controls; ignoring many forces that are present in reality. Since ...
For RenderToTexture/Camera based portal rendering, the basics seems simple enough. However, with a free camera, most of the time it is going to be looking at such portals at an angle: Now a ...
First let's have a look at my little drawing: I have an origin point p1 defined by x, y and z co-ordinates, and a vector v given by x, y and z magnitude. I also have an arbitrary point, p2, given ...
I am trying to figure out direction vectors of the arrowheads of an arrow. Basically I'm given a normalized direction vector (u,v,w) and I need the normalized direction vectors of the its two arrow ...
I've been reading this blog that explains basic linear algebra for game developers and I understand the basics of vector mathematics. I'm using vectors to create a car that simulates the very basic ...