I'm developing a picking system that will use rays that intersect volumes and I'm having trouble with ray intersection versus a plane. I was able to figure out spheres fairly easily, but planes are ...
I'm doing line-triangle intersection. I have found the intersection point (vector) on the plane. All I need to do now is work out whether the point is inside the triangle it collided with (not the ...
I'm doing line plane intersection, and have come across an un-referenced variable or constant in the tutorial I'm following. One of the formulae given is this: t = N dot (p2 – p0) ...
I was told that I should start learning Linear Algebra in order to create good games with good physics. I'm reading Linear Algebra book and it's completely foreign to me. The author starts out with ...