I've been reading this blog that explains basic linear algebra for game developers and I understand the basics of vector mathematics. I'm using vectors to create a car that simulates the very basic ...
i was wondering if anyone could give me some advice on how to rotate one object around another moving object. After a bit of googling i found some code on another website that worked perfectly but it ...
I have two planes and their respective normals. I would like to rotate the second plane, planeB, so that it is parallel to the first, planeA. To do this, I am using a change of basis to rotate each ...
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments. How can I convert between both formats?
I currently can rotate around a pivot point by first translating to the pivot point then performing the rotation and finally translating back to the origin. I do that easily enough for the shoulder in ...