Tagged Questions
5
votes
1answer
93 views
Rotating plane to be parallel to given normal via change of basis
I have two planes and their respective normals. I would like to rotate the second plane, planeB, so that it is parallel to the first, planeA.
To do this, I am using a change of basis to rotate each ...
1
vote
2answers
242 views
Matrix Rotation with three Angles
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments.
How can I convert between both formats?
1
vote
2answers
359 views
opengl rotations for a human
I currently can rotate around a pivot point by first translating to the pivot point then performing the rotation and finally translating back to the origin. I do that easily enough for the shoulder in ...