I'm programming in C++, rendering in OpenGL and using GLM for matrix/vector manipulation and I have implemented very (very) basic car controls; ignoring many forces that are present in reality. Since ...
I'm trying to follow this guys method for steering a basic car. Link. It's the first example I can sort of get my head around and I'm trying to convert it to a working 3D version. To get some scope, ...
In XNA you can get front/back/left/right vector of Matrix class. How get these vectors without XNA, through C++ using standart 4x4 matrix ? I dont understand what exactly they mean but found them very ...
I need your recommendations for a good study source about videogame orientated C++, algorithms and vectorial algebra. I will be applying to a videogame programmer course in January so I need to start ...
I'm developing a picking system that will use rays that intersect volumes and I'm having trouble with ray intersection versus a plane. I was able to figure out spheres fairly easily, but planes are ...