I've been reading this blog that explains basic linear algebra for game developers and I understand the basics of vector mathematics. I'm using vectors to create a car that simulates the very basic ...
I'm not sure if the title matches what I'm actually facing I'm trying to test if I can see a point is in my field of view (in the context of an NPC seeing in it's direction.) I know that: cos0 = ...
I want to rotate a form with three given angles fo each of the three axis. But the GLM rotation function takes only one angle and a vector as arguments. How can I convert between both formats?