Indicates that an entity has an unobstructed view of another entity.

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3
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136 views

Proper Line of Sight in tile based game

My rendering engine currently takes "xMin, yMin, xMax, yMax" to render a rectangular region of tiles, and will automatically scale based on the size of the panel it is rendering to. However, I am ...
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vote
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30 views

How to find grid cells not seen by an object

I am writing a VB.NET program. I have a grid view which is made of multiple small cells called grid cell. On the grid view, I have placed an obstacle (red box) and an observer (blue box). My task ...
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48 views

How to create Line of Sight shader?

I have an algorithm to build my sight polygon: https://www.youtube.com/watch?v=x7tFnVX11x0 I want now to create a visibility from it that is similar to this: ...
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20 views

Simplifying grid based intersection checking to not need 16 checks from each corner

I'm working on an "underground prisons and fire breathing lizards" inspired CRPG. So far I have implemented a "path drawing" method to, well, show the grid cells that would be involved if one were to ...