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63 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
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1answer
32 views

libgdx limit angular speed

I'm working on my top-down game. y characters use pathfinding + steering behaviors(Arrive and FollowPath) to move. I've implemented my character class from libgdx SteeringActor class (from tests). So ...
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1answer
130 views

Monogame / XNA - Is there a limit when drawing at far position (> 1 billion ? = strange behavior)

So I'm making an "unlimited" 2D Tile-Engine with procedural generation (simple noise based) in Monogame, and I'm loading/unloading Chunck by Chunck as you go along. It's working pretty well now. ...
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1answer
79 views

Unreal Engine 4 Point Light Limiters..?

I've noticed through the first two tutorials I've done that Point Lights begin entering the viewport with red x's on them. When I build those don't turn on. It seems to be implying some limit to the ...
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1answer
129 views

SNES Limitations: Number of stored Graphics?

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
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0answers
274 views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
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3answers
401 views

Is good practice to optimize FPS even when it's above the lower limit to give illusion of movement?

I started over 50 FPS on the iPhone, but now I'm bellow 30 PFS, I've seen most iPhone games clamped to either 60 or 30 FPS, even when 24 or less would give the illusion of movement. I've concidered ...
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3answers
1k views

What are the limitations of retro consoles?

I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...
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1answer
1k views

What are the disadvantages and/or limitations of navigation meshes?

I have a lot of materials on navigation meshes, what they are, their advantages over graphs made up of waypoints, etc. However, I haven't seen much information regarding the limitations and the ...