Is it possible to make lighting in a normal effect work like the lighting in the basic effect? With a basic effect it's really easy: BasicEffect effect; effect.EnableDefaultLighting();
Precondition: I read this question/answer about using shaders, or spritebatch, to render and mark a sprite. I need to do something like that. I also have a 2D lighting PoC which I need to write. The ...
I friend of mine , taught me how to make a simple 2d point light with shader, so i follow his steps and finally done it ! but something happend , the light shape is like an oval and not like a ...
I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile ...
I'm new to XNA (ver 4) and I'm obviously doing something wrong but I don't know what. So far I have managed to model my scene (quite simple, just a bunch of squares which are calculated--there are no ...