2
votes
0answers
171 views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
0
votes
1answer
201 views

Drawing at negative coordinates in XNA?

I am trying to make a 2D isometric RPG and I kind of hit a wall when it comes to lighting. I was thinking of using shaders, if I manage to understand them.The problem I am anticipating is the presence ...
0
votes
0answers
108 views

How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes? [duplicate]

Possible Duplicate: Can you shade a specific section of a sprite? If so, how? The terrain is randomly generated. Here is a screenshot: http://i44.tinypic.com/qxqlix.jpg I think you can see ...