I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows ...
All that seems to be working is ambient light. My room is just dark with no lights in it. I'm not sure if it's relevant, but I'm using LWJGL. Here's my code: glEnable(GL_LIGHT0); ...
I thought that we could re-use the same shadowmap for every light. But I've seen an industry article suggesting that you can't re-use shadowmaps between lights, and have to use separate surfaces. Do ...
I was making a game and I wanted to program light sources but I don't know how to. every where I search it comes up with lightweight java. Can any one offer any help. Its a birds eye view mmorpg. Can ...
I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
How do you guys handle shading in a 3d game? I have a directional light source that shades one side of a tree made of cubes. The remaining 3 sides all get ambient shading only. So the 3d effect is ...