I recently added "Shadow Mapping" in my XNA games to include shadows. I followed the nice and famous tutorial from "Riemers" : http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php . ...
Hey guys, i have strange lighting problem. I've written my own "deferred lighting" shader and this happend: Pic: Normal-Map Pic: Light-Map As long as i only use one big mesh everything seems ...
I've been trying to get my world space position of my pixel but I'm missing something. I'm using a orthographic view for a 2.5d game. My depth is linear and this is my code. float3 lightPos = ...
I want to make a 2D Point Light in XNA, I was able to find some helpful information but it is too advance for me, since i know nothing about Shaders ...