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Unity 2D - SpotLight and Shadow

I've been having some trouble in the process of creating my 2D game. Here is the thing, i want to create a light source on the top of the screen, blocked by some rocks and letting only go through some ...
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I want to make a 2D Point Light in XNA, I was able to find some helpful information but it is too advance for me, since i know nothing about Shaders ...