How can I ensure my game complies with all asset/source licenses when preparing it for distribution?
I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive. We ...
I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...