Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.
34
votes
9answers
15k views
Easy to use cross-platform 3D engines for C++ game development? [closed]
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
42
votes
12answers
8k views
What C# libraries can be used to support game development?
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
11
votes
6answers
4k views
Where do I begin if I want to write a C++ 2d game? [closed]
Clarification: I'm not asking for the best place to start. I'm just asking for a place to start.
I am a C# web developer and I want to expand my skillset and have some fun while doing it. I know some ...
9
votes
5answers
3k views
Developing for iOS on Linux
I am looking for an engine or library to develop a game for iOS on Linux.
High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything.
I'm not actually talking ...
16
votes
7answers
2k views
What scripting language would you recommend for a C++ game project?
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
7
votes
5answers
3k views
SIMD C++ library
I've use Visual Studio with the DirectX XNA math library. Now, I use the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?
8
votes
6answers
1k views
Game Engine framework or library
I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built.
The ...
1
vote
1answer
944 views
Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]
Possible Duplicate:
Are there any 2D gaming libraries/frameworks/engines for Android?
Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
7
votes
3answers
801 views
Is gameswf usable? [closed]
The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
6
votes
3answers
193 views
What middle tier and backend libraries exist for handling player matching and out of game information?
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
3
votes
3answers
2k views
How can I create a pack file / archive for game data files, and then load them? (zlib?)
I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with:
If possible, it would be nice to make use ...
3
votes
1answer
762 views
Realistic Trajectory of a Projectile
When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...
2
votes
2answers
516 views
Scripting language with class instance support
I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
0
votes
1answer
204 views
Python library for scripting (C++ integration)
Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
-7
votes
1answer
180 views
How to write my own 3-D graphics library for Windows? [closed]
I want to forget about DX, OpenGL, SDL, etc. Basically any low-level libraries I'm against.
I would like to write my own OS-compatible library that is closer to the OS-API for window-systems, and ...
