Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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2answers
65 views

What are the available libraries for C? [closed]

I want to start developing games entirely in pure C, in a very oldschool and "john-carmackian way" just because I love C and I'm philosophically against OOP. Nevertheless, the world seems to be just ...
0
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2answers
2k views

Visual Studio 2010 C++ & OpenGL project cannot detect .lib files

So I'm trying to start a C++, OpenGL project on Visual Studio 2010, and I have put glut.h and glut32.dll in the project directory, along with the glut.dll and glut32.lib files in a folder named "glut" ...
3
votes
3answers
2k views

Simple 2D Collision Detection Algorithm Library

I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
2
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3answers
343 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
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1answer
106 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
2
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0answers
139 views

Problems loading Hilva tutorials

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
4
votes
1answer
812 views

C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library ...
0
votes
2answers
431 views

Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
8
votes
2answers
213 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
3
votes
0answers
72 views

Creating Animal Crossing style world rendering with Python

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...
0
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0answers
51 views

How to find useful existing libraries and / or existing code and utilize them effectively?

As an indie (with low budget), I often wish to be pragmatic and leverage existing code to save on expenses. I often find useful engines and libraries using google but sometimes when I'm looking for ...
5
votes
1answer
1k views

Video Encoding library for C++ game

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
34
votes
9answers
15k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
5
votes
5answers
1k views

Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
9
votes
5answers
417 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
5
votes
2answers
251 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
0
votes
1answer
111 views

Exit() redefinition while using Opengl

I am using Visual C++ 2010 and I get the following errors: 1>d:\visual c++\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs ...
4
votes
0answers
97 views

Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within ...
7
votes
3answers
799 views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
0
votes
0answers
65 views

What game development libraries are available for Racket? [closed]

I've done some searching but haven't really found anything. I was wondering if anyone else knew of any game development libraries similar to SDL or SFML that have bindings to Racket. Barring that, I ...
0
votes
2answers
419 views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
2
votes
3answers
1k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
0
votes
2answers
169 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
1
vote
1answer
169 views

Can I mix OpenGL and swing?

I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
3
votes
1answer
122 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
0
votes
0answers
32 views

How do I initialize audio to use DUMB with SDL?

Am I able to just call SDL_Init(SDL_INIT_AUDIO); to initialize the audio and DUMB is good to go, or do I have to set the SDL_AudioSpec parameters and call SDL_OpenAudio(parameter1,parameter2);? ...
0
votes
1answer
91 views

farseer physics xbox samples not working

I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug ...
4
votes
4answers
284 views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
2
votes
1answer
96 views

Managing different utility classes between engine and libraries

I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
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votes
1answer
180 views

How to write my own 3-D graphics library for Windows? [closed]

I want to forget about DX, OpenGL, SDL, etc. Basically any low-level libraries I'm against. I would like to write my own OS-compatible library that is closer to the OS-API for window-systems, and ...
0
votes
2answers
144 views

3D Camera manager tool – is there any?

Are there some libraries or example codes, of a camera manager – a tool, that would move camera using some smooth lines (bsplines or similar)? So basically I request an animation to move to a new ...
1
vote
2answers
210 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
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votes
2answers
97 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
1
vote
1answer
112 views

Looking for a library to create a grid based first person game online

Before I go and build it myself, I have been looking for a library that may help making a grid based first person view similar to: https://www.youtube.com/watch?v=GwmZoCFd4Us I plan to make a web ...
2
votes
0answers
48 views

organizing library content

I have an XNA library that uses several custom effects. These effects need to be accessed by: a content pipeline project (models are built with the effect) projects that use my game library (they ...
9
votes
5answers
3k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
42
votes
12answers
8k views

What C# libraries can be used to support game development?

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
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votes
1answer
446 views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
4
votes
3answers
2k views

Tiled/TMX C++ Library/Parser

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format ...
0
votes
1answer
203 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
1
vote
1answer
944 views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
0
votes
0answers
101 views

Well-tested libraries for player ratings? [closed]

It's common in games to implement some sort of numerical ranking system -- the ELO system is usually used in chess. I could implement this system naively using Wikipedia's descriptions, but I suspect ...
7
votes
2answers
341 views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
0
votes
0answers
169 views

Most popular JS game engines (2d) [closed]

I'm trying to create my first JS/Canvas game and after looking around for a while on the internet, I found a LOT of JS libraries/engines/whatnot that help you in this task. I was wondering what are ...
1
vote
2answers
155 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
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votes
1answer
1k views

2.5D Game Engines/Libraries - Which are the most popular and stable?

Like many other developers, I have experience with many programming languages. I've worked with C++, Java, JavaScript (+ HTML5 Canvas), etc. The question thing that I've found very difficult to ...
2
votes
5answers
578 views

Need to create beautiful, random, abstract images

To generate random, beautiful, abstract images – which algorithms are not too complex and give good results? Maybe go for some special gfx library, that would draw lines with glow, etc. ? Thank you ...
4
votes
1answer
228 views

Reuseable Platform For Custom Board Game

Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating ...
0
votes
0answers
171 views

I'm using OpenAL, trying to load a .ogg file and having .dll troubles

I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for ...
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votes
2answers
178 views

Libraries for multi threading

When multithreading a game what do i need to think about when picking the Libraries when developing for pc? I have been looking at process.h and was wondering if there are any big downsides (like ...

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