Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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Do i need any extra libraries apart from sdl and box2d? [closed]

I'm planning on creating a 2d game. I must say I have no experience with this apart from a few pygame tutorials(sdl binding for python). So, if I want to create a 2d sidescroller game with ...
2
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1answer
40 views

Alternative Font loaders in Monogame Framework

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...
2
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3answers
706 views

Is there a library or a framework that handles networking in an RTS? [closed]

I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
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0answers
19 views

I just can't get glg2D to work, what is wrong?

I would like to use the glg2d library for my project (I'm using eclipse) but I always get an error. First I included jogl and gluegen, and gave it the native folder, and it seemed fine, no errors. I ...
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1answer
2k views

Video Encoding library for C++ game [closed]

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
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0answers
22 views

SDL_Mixer .xm file loop not working correctly

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
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3answers
3k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
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4answers
3k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
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1answer
73 views

Possible to create 3-D or accelerated graphics on Windows using your own library/API?

Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...
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1answer
2k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
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0answers
149 views

geometry shader shim for opengl es 2.0

I just have a few months of OpenGL experience, just starting to get the hang of it. I find geometry/vertex/fragment shaders to be very powerful. You have a few parameters that translates into a ...
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2answers
206 views

Using libraries in libgdx

This is the first time I'm using libgdx and I've got one problem. I am confused by the web of dependencies and the number of projects and I'm not sure how and mostly where to add a third party library ...
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0answers
54 views

Web-Based Traffic Simulation based on Discrete Event SImulation + AI

I'm working on the application of 2D web-based traffic simulation. I am looking for a library that is suitable for my application. I'm making an application based on discrete event simulation, each ...
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2answers
606 views

Which library to choose between SDL and GTK for C game Development (Begginer) [closed]

Note: I know that this is a opinion based question I've been programming in C it's been some time, now I want to get into game development but I'm not sure which GUI library should I use between SDL ...
4
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3answers
4k views

Is there a good cross-platform C++ vector graphics library out there? [closed]

I'm making a game and want to use vector graphics. I started re-coding it using Cairo and the performance is horrific. So, I'm looking for a different library. It needs to be for C++ and ...
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6answers
4k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
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1answer
164 views

What are the performance and size tradeoffs of Eigen::Transform versus Eigen::Matrix4f?

We finished migrating from DirectXMath to the Eigen math libraries for our 3D-Game Engine last week for portability reasons. After implementing transformations with matrices as we know them, we found ...
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2answers
3k views

Visual Studio 2010 C++ & OpenGL project cannot detect .lib files [closed]

So I'm trying to start a C++, OpenGL project on Visual Studio 2010, and I have put glut.h and glut32.dll in the project directory, along with the glut.dll and glut32.lib files in a folder named "glut" ...
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4answers
5k views

Tiled/TMX C++ Library/Parser

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format ...
3
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2answers
256 views

Is there any reason why there isn't a cross-platform implementation of DirectX?

Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms? I understand that there is OpenGL ...
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1answer
446 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
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1answer
553 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import ...
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1answer
100 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
5
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1answer
710 views

Can I use p/invoke in libraries loaded as assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (DllImport within ...
3
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1answer
170 views

How should I organize content that is shared across several projects?

I have an XNA library that uses several custom effects. These effects need to be accessed by: A content pipeline project (models are built with the effect) and Projects that use my game library ...
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0answers
293 views

Gluing libraries together into a 3D engine [closed]

As I read about people wanting to write their own 3d engine from scratch and people recommending using existing engines, it occurred to me that a middle-ground exists between developing your own ...
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1answer
103 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
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1answer
735 views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
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4answers
624 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
0
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1answer
482 views

c++ most used libraries [closed]

I'm trying to find out whether or not I want to switch from Java to c++ for my OpenGL game programming. I now have setup a test project in VS 11 professional, with GLUT. I created my windows with ...
0
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1answer
100 views

What input and window handler should I learn for complement OpenGL? [closed]

I have a good base in C++ programming and I did some 2D games using SDL. Now I want to start making 3D games, but as much as posible, I want to learn following the standars of the profesional ...
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13answers
17k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
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0answers
238 views

Problem getting the log written in the folder-Boost Log [closed]

I am currently trying to use the Boost Log one. I have implemented a code to write log in rotating files. In my solution I have 2 projects first project BoostFAT has logboost.cpp and logboost.h in ...
2
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1answer
142 views

Development with multiple libraries

I'm almost fresh to the game development and I have one question about libraries. If I choose one library, such as SFML, to develop the menu of my game, is it possible to merge with, for example, ...
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1answer
298 views

Packing jar files into library jar files

Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game ...
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2answers
238 views

Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it? [closed]

Is it really worth to abstract away from underlying mechanisms by means of pure virtual functions just to get rid of #include <SDL.h> in high-level classes? I'll still have high-level classes ...
5
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1answer
2k views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
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3answers
4k views

Simple 2D Collision Detection Algorithm Library

I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
3
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3answers
786 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
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1answer
118 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
2
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0answers
164 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
5
votes
1answer
3k views

C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library ...
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2answers
1k views

Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
9
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2answers
266 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
3
votes
0answers
80 views

Creating Animal Crossing style world rendering with Python [duplicate]

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...
42
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9answers
42k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
6
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5answers
3k views

Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
8
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5answers
585 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
5
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2answers
933 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
0
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1answer
821 views

Exit() redefinition while using Opengl

I am using Visual C++ 2010 and I get the following errors: 1>d:\visual c++\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs ...