Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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Video Encoding library for C++ game [closed]

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
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4answers
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Is there any game-oriented virtual machine out there?

I'm investigating about virtual machines and their use in Games. I'm looking for something cross-platform (at least win/mac/linux, mobile and consoles are a nice to have but not mandatory) and it ...
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7answers
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Need 3D RPG development library/framework recommendations [closed]

I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
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2answers
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Are there existing software frameworks for traditional “Roll dice and move pawn” boardgames?

I am looking for a library or framework for creating software versions Roll and Move board games -- games where the basic play centers around players rolling a dice and advancing a pawn along a path. ...
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6answers
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“Model Driven” Game Prototyping

Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics? Think all those match 3 games, i'm looking for "something" allowing to ...
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5answers
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Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
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1answer
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FMOD (C++) Wave Data of a whole sound

I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file. Channel::GetWave() only gets the wave data of the area on which it is currently playing. ...
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1answer
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XNA 4.0 Post-Processing Libraries?

Are there any free XNA 4.0 post-processing libraries that are easy to hook into projects? I am looking specifically for a glow effect (although anything is great), and I should also mention that I'm ...
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6answers
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What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
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2answers
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How to simply print (write) text on a Surface in SDL.NET?

as i told in previous question, i'm using SDL.NET (wrapper in C# of SDL). Unfortunately the API website is down so i'm trying to learn it by myself. I would like simply to print text on my screen / ...
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4answers
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Which network engine/library/system to use in a .NET turn-based game?

I'm developing an abstract strategy turn-based game in C#. Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...
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5answers
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Is there an XNA-like library for Java?

I'm curious to know if there is an XNA-like library for Java; that is, a library that Handles the game loop - i.e. you just implement an existing method, and it will get called every frame. Handles ...
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Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
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3answers
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Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
7
votes
4answers
666 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
4
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1answer
987 views

Realistic Trajectory of a Projectile

When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...
6
votes
3answers
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What middle tier and backend libraries exist for handling player matching and out of game information? [closed]

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
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1answer
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Which c/c++ model animation library for OpenGL [closed]

I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...
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13answers
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What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
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9answers
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Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...