Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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3
votes
2answers
1k views

How to simply print (write) text on a Surface in SDL.NET?

as i told in previous question, i'm using SDL.NET (wrapper in C# of SDL). Unfortunately the API website is down so i'm trying to learn it by myself. I would like simply to print text on my screen / ...
6
votes
4answers
2k views

Which network engine/library/system to use in a .NET turn-based game?

I'm developing an abstract strategy turn-based game in C#. Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...
11
votes
5answers
8k views

Is there an XNA-like library for Java?

I'm curious to know if there is an XNA-like library for Java; that is, a library that Handles the game loop - i.e. you just implement an existing method, and it will get called every frame. Handles ...
8
votes
6answers
1k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
8
votes
3answers
1k views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
7
votes
4answers
624 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
4
votes
1answer
923 views

Realistic Trajectory of a Projectile

When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...
6
votes
3answers
226 views

What middle tier and backend libraries exist for handling player matching and out of game information? [closed]

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
7
votes
1answer
2k views

Which c/c++ model animation library for OpenGL [closed]

I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...
48
votes
13answers
17k views

What C# libraries can be used to support game development? [closed]

As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
42
votes
9answers
42k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...