Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.
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What features should a 2D graphics library have? [closed]
I am making a 2D graphics library in Python designed to make 2D easy and fast. Internally it uses OpenGL. The library does cover a bit more then a graphics library, it also includes windowing and ...
9
votes
5answers
3k views
Developing for iOS on Linux
I am looking for an engine or library to develop a game for iOS on Linux.
High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything.
I'm not actually talking ...
1
vote
2answers
802 views
What are C++ libraries? [closed]
I am a total beginner in C++ and programming generaly.
I have watched a couple hours of C++ tutorials and read a lot about it (Can anyone recommend some tutorials?), but what I've come across and ...
4
votes
4answers
276 views
What should be taken into consideration when choosing a math library for games?
I'm currently selecting a C++ math library to use for a project. There are several questions here and on SO concerning the 'best' library available and many answers with different suggestions, but I ...
4
votes
3answers
2k views
Tiled/TMX C++ Library/Parser
Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?
EDIT: David's comment, 'Unless you want to build your game around the format ...
0
votes
1answer
448 views
How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)
I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
-1
votes
1answer
70 views
library or stock code for mouse and key navigating around a terrain
My game is a classic RTS where the user can move around the landscape by moving the mouse to the edge of the screen or using keys. Eventually I'd want to think about multi-touch alternatives too.
Is ...
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votes
2answers
494 views
What graphics library should I use for line rendering for a raycasting renderer?
I want to develop simple RPG with ray casting rendering. I chose SDL for graphics and input. The problem is there is no native line drawing in it, which I need to start prototyping a ray casting ...
3
votes
2answers
2k views
Is there a good cross-platform C++ vector graphics library out there?
I'm making a game and want to use vector graphics. I started re-coding it using Cairo and the performance is horrific. So, I'm looking for a different library. It needs to be for C++ and ...
11
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6answers
3k views
Where do I begin if I want to write a C++ 2d game? [closed]
Clarification: I'm not asking for the best place to start. I'm just asking for a place to start.
I am a C# web developer and I want to expand my skillset and have some fun while doing it. I know some ...
3
votes
2answers
376 views
Is there a library or a framework that handles networking in an RTS?
I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
5
votes
3answers
574 views
Can anyone recommend a 3D model viewer with shading?
I am looking for a simple real-time OpenGL based render engine to show a 3D model on screen.
I prefer using 3DS Max's 'shader' materials (real-time materials) for editing.
Do you know any good ...
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1answer
454 views
Minimalistic JavaScript sprite manipulation libraries
Are there (or can someone recommend) any minimalistic JavaScript based libraries for sprite(s) manipulation? Preferably DOM oriented.
2
votes
2answers
703 views
Are there any usable performant path-finding libraries for python?
This is cross-posted from StackOverflow, please feel free to answer there too:
I'm working on a real-time isometric RPG in python, and wish to target mobile devices as a platform. The main area where ...
1
vote
1answer
419 views
Ogre Specific libraries
i have a simple question.
For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked?
The libraries I need to be organized are:
...
8
votes
2answers
2k views
Video playback in Unity
I'm not satisfied with the quality of video playback in Unity (Movie texture which I run after converting video with Miro converter and importing it to Unity),... so, is there any chance that there is ...
-1
votes
1answer
489 views
Common game controls/ User interface libraries or source code? [closed]
Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming ...
0
votes
2answers
2k views
Visual Studio 2010 C++ & OpenGL project cannot detect .lib files
So I'm trying to start a C++, OpenGL project on Visual Studio 2010, and I have put glut.h and glut32.dll in the project directory, along with the glut.dll and glut32.lib files in a folder named "glut" ...
5
votes
2answers
1k views
Character Animation Library
I am looking for character animation library which can be included in my game engine.
I prefer FOSS but, paid is good if it's price is reasonable.
So, far what Ive found is Cal3d.But it looks dead.
...
0
votes
1answer
201 views
Combination of DLL/Plugins with Object/Components
I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
6
votes
3answers
456 views
Abstracting multiple math libraries with C++
I would like to create some level of abstraction above math in my code. I mean I don't want to be dependant on the implementation of math operations or even on class names, which are provided by some ...
7
votes
5answers
3k views
SIMD C++ library
I've use Visual Studio with the DirectX XNA math library. Now, I use the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?
4
votes
2answers
933 views
Most useful free third party Android Game libraries?
Since I have started finding a good third party libraries for game development on android platform, Im getting confused. So want to know from the people who are already using some of the game ...
3
votes
1answer
318 views
Is there are a good double-precision small matrix SIMD library for x86?
I'm looking for a SIMD library focused small (4x4) matrix operations for graphics. There's lots of single precision ones out there, but I need to support both single and double precision.
I've looked ...
2
votes
5answers
667 views
What libraries/engines should I use?
I have some pretty decent general programming skills and elementary C/C++ skills. I am a complete noob in game/graphics programming and I would like to start.
I want to gradually learn, starting off ...
5
votes
1answer
1k views
Video Encoding library for C++ game
I'm looking for a video encoding library in C++ that I can use to record game footage.
It can not be an external application like Fraps, it must be a library.
Ideally the encoding can be done in ...
3
votes
4answers
1k views
Is there any game-oriented virtual machine out there?
I'm investigating about virtual machines and their use in Games.
I'm looking for something cross-platform (at least win/mac/linux, mobile and consoles are a nice to have but not mandatory) and it ...
6
votes
7answers
926 views
Need 3D RPG development library/framework recommendations
I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
6
votes
2answers
246 views
Are there existing software frameworks for traditional “Roll dice and move pawn” boardgames?
I am looking for a library or framework for creating software versions Roll and Move board games -- games where the basic play centers around players rolling a dice and advancing a pawn along a path.
...
6
votes
6answers
594 views
“Model Driven” Game Prototyping
Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics?
Think all those match 3 games, i'm looking for "something" allowing to ...
5
votes
5answers
1k views
Are there any good UI widget toolkits for Pygame? [closed]
Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
4
votes
1answer
1k views
FMOD (C++) Wave Data of a whole sound
I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file.
Channel::GetWave() only gets the wave data of the area on which it is currently playing.
...
6
votes
1answer
1k views
XNA 4.0 Post-Processing Libraries?
Are there any free XNA 4.0 post-processing libraries that are easy to hook into projects? I am looking specifically for a glow effect (although anything is great), and I should also mention that I'm ...
16
votes
7answers
2k views
What scripting language would you recommend for a C++ game project?
By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
3
votes
2answers
767 views
How to simply print (write) text on a Surface in SDL.NET?
as i told in previous question, i'm using SDL.NET (wrapper in C# of SDL). Unfortunately the API website is down so i'm trying to learn it by myself.
I would like simply to print text on my screen / ...
6
votes
4answers
1k views
Which network engine/library/system to use in a .NET turn-based game?
I'm developing an abstract strategy turn-based game in C#.
Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...
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votes
5answers
5k views
Is there an XNA-like library for Java?
I'm curious to know if there is an XNA-like library for Java; that is, a library that
Handles the game loop - i.e. you just implement an existing method, and it will get called every frame.
Handles ...
8
votes
6answers
1k views
Game Engine framework or library
I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built.
The ...
7
votes
3answers
798 views
Is gameswf usable? [closed]
The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...
7
votes
4answers
475 views
Are there any dedicated rules/scoring libraries/frameworks/engines?
Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
3
votes
1answer
760 views
Realistic Trajectory of a Projectile
When simulating an airplane and a missile, to get them moving in the air we apply a force in one direction. Now an airplane has wings that keeps it afloat while a missile can have fins to stabilize ...
6
votes
3answers
193 views
What middle tier and backend libraries exist for handling player matching and out of game information?
Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
8
votes
1answer
2k views
Which c/c++ model animation library for OpenGL
I'm fairly new to game development, played around with xna before and just learning OpenGL & c now and I'm interested to know which c/c++ based model animation libraries are out there and which ...
42
votes
12answers
8k views
What C# libraries can be used to support game development?
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...
34
votes
9answers
15k views
Easy to use cross-platform 3D engines for C++ game development? [closed]
I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
