Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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How to write my own 3-D graphics library for Windows? [closed]

I want to forget about DX, OpenGL, SDL, etc. Basically any low-level libraries I'm against. I would like to write my own OS-compatible library that is closer to the OS-API for window-systems, and ...
0
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2answers
2k views

Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
0
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2answers
386 views

3D Camera manager tool – is there any?

Are there some libraries or example codes, of a camera manager – a tool, that would move camera using some smooth lines (bsplines or similar)? So basically I request an animation to move to a new ...
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2answers
140 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
1
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2answers
299 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
1
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1answer
244 views

Looking for a library to create a grid based first person game online

Before I go and build it myself, I have been looking for a library that may help making a grid based first person view similar to: https://www.youtube.com/watch?v=GwmZoCFd4Us I plan to make a web ...
3
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1answer
190 views

In XNA, how should I organize content shared between projects?

I have an XNA library using several custom effects. They need to be accessed by: a content pipeline project (models are built with the effect), and projects that use my game library (they should be ...
2
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1answer
138 views

Managing different utility classes between engine and libraries

I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
1
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1answer
474 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
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1answer
2k views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
6
votes
1answer
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C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library ...
2
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1answer
3k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
8
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2answers
2k views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
4
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3answers
7k views

Simple 2D Collision Detection Algorithm Library

I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
1
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2answers
517 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
2
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5answers
941 views

Need to create beautiful, random, abstract images

To generate random, beautiful, abstract images – which algorithms are not too complex and give good results? Maybe go for some special gfx library, that would draw lines with glow, etc. ? Thank you ...
4
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1answer
347 views

Reuseable Platform For Custom Board Game

Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating ...
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2answers
214 views

Libraries for multi threading

When multithreading a game what do i need to think about when picking the Libraries when developing for pc? I have been looking at process.h and was wondering if there are any big downsides (like ...
1
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1answer
3k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
3
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3answers
1k views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
5
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3answers
7k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
2
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0answers
171 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
2
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1answer
279 views

Free physics library?

What are some good recommendations? I have a vertex buffer and indices and I want to be able to detect collision between it and a bounding box or another object.
5
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1answer
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OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, ...
1
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5answers
2k views

What C++ libraries can be used in game development [closed]

I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my ...
4
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3answers
6k views

How can I create a pack file / archive for game data files, and then load them? (zlib?)

I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with: If possible, it would be nice to make use ...
2
votes
2answers
788 views

Scripting language with class instance support

I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
2
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0answers
762 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
0
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2answers
419 views

What features should a 2D graphics library have? [closed]

I am making a 2D graphics library in Python designed to make 2D easy and fast. Internally it uses OpenGL. The library does cover a bit more then a graphics library, it also includes windowing and ...
10
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5answers
4k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
1
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1answer
5k views

What are C++ libraries? [closed]

I am a total beginner in C++ and programming generaly. I have watched a couple hours of C++ tutorials and read a lot about it (Can anyone recommend some tutorials?), but what I've come across and ...
4
votes
4answers
370 views

What should be taken into consideration when choosing a math library for games?

I'm currently selecting a C++ math library to use for a project. There are several questions here and on SO concerning the 'best' library available and many answers with different suggestions, but I ...
5
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4answers
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Tiled/TMX C++ Library/Parser

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format ...
0
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1answer
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How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)

I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
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1answer
75 views

library or stock code for mouse and key navigating around a terrain

My game is a classic RTS where the user can move around the landscape by moving the mouse to the edge of the screen or using keys. Eventually I'd want to think about multi-touch alternatives too. Is ...
0
votes
2answers
888 views

What graphics library should I use for line rendering for a raycasting renderer?

I want to develop simple RPG with ray casting rendering. I chose SDL for graphics and input. The problem is there is no native line drawing in it, which I need to start prototyping a ray casting ...
6
votes
3answers
7k views

Is there a good cross-platform C++ vector graphics library out there? [closed]

I'm making a game and want to use vector graphics. I started re-coding it using Cairo and the performance is horrific. So, I'm looking for a different library. It needs to be for C++ and ...
13
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6answers
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Where do I begin if I want to write a C++ 2d game? [closed]

Clarification: I'm not asking for the best place to start. I'm just asking for a place to start. I am a C# web developer and I want to expand my skillset and have some fun while doing it. I know some ...
2
votes
3answers
962 views

Is there a library or a framework that handles networking in an RTS? [closed]

I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
5
votes
3answers
937 views

Can anyone recommend a 3D model viewer with shading? [closed]

I am looking for a simple real-time OpenGL based render engine to show a 3D model on screen. I prefer using 3DS Max's 'shader' materials (real-time materials) for editing. Do you know any good ...
0
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1answer
634 views

Minimalistic JavaScript sprite manipulation libraries

Are there (or can someone recommend) any minimalistic JavaScript based libraries for sprite(s) manipulation? Preferably DOM oriented.
2
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2answers
1k views

Are there any usable performant path-finding libraries for python?

This is cross-posted from StackOverflow, please feel free to answer there too: I'm working on a real-time isometric RPG in python, and wish to target mobile devices as a platform. The main area where ...
1
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1answer
639 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
9
votes
2answers
7k views

Video playback in Unity

I'm not satisfied with the quality of video playback in Unity (Movie texture which I run after converting video with Miro converter and importing it to Unity),... so, is there any chance that there is ...
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votes
1answer
779 views

Common game controls/ User interface libraries or source code? [closed]

Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming ...
0
votes
2answers
5k views

Visual Studio 2010 C++ & OpenGL project cannot detect .lib files [closed]

So I'm trying to start a C++, OpenGL project on Visual Studio 2010, and I have put glut.h and glut32.dll in the project directory, along with the glut.dll and glut32.lib files in a folder named "glut" ...
7
votes
2answers
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Character Animation Library

I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it's price is reasonable. So, far what Ive found is Cal3d.But it looks dead. ...
0
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1answer
309 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
6
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3answers
578 views

Abstracting multiple math libraries with C++

I would like to create some level of abstraction above math in my code. I mean I don't want to be dependant on the implementation of math operations or even on class names, which are provided by some ...
9
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5answers
8k views

SIMD C++ library

I've use Visual Studio with the DirectX XNA math library. Now, I use the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?