Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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Libraries for multi threading

When multithreading a game what do i need to think about when picking the Libraries when developing for pc? I have been looking at process.h and was wondering if there are any big downsides (like ...
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1answer
2k views

Is there any JavaScript game library good for mobile gaming? [closed]

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
3
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3answers
746 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
4
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3answers
3k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
2
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0answers
162 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
2
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1answer
262 views

Free physics library?

What are some good recommendations? I have a vertex buffer and indices and I want to be able to detect collision between it and a bounding box or another object.
3
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1answer
7k views

OpenGL ES 2 on Android: native window

According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, ...
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5answers
1k views

What C++ libraries can be used in game development [closed]

I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my ...
4
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3answers
4k views

How can I create a pack file / archive for game data files, and then load them? (zlib?)

I'm starting to think about how I'm going to go about loading models, images, sounds, etc for my game. I have two competing lines of thought to deal with: If possible, it would be nice to make use ...
2
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2answers
640 views

Scripting language with class instance support

I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
2
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0answers
536 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
0
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2answers
404 views

What features should a 2D graphics library have? [closed]

I am making a 2D graphics library in Python designed to make 2D easy and fast. Internally it uses OpenGL. The library does cover a bit more then a graphics library, it also includes windowing and ...
10
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5answers
4k views

Developing for iOS on Linux

I am looking for an engine or library to develop a game for iOS on Linux. High level, low level, GUI, no GUI, does not matter too much. I am really looking for anything. I'm not actually talking ...
1
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2answers
3k views

What are C++ libraries? [closed]

I am a total beginner in C++ and programming generaly. I have watched a couple hours of C++ tutorials and read a lot about it (Can anyone recommend some tutorials?), but what I've come across and ...
4
votes
4answers
318 views

What should be taken into consideration when choosing a math library for games?

I'm currently selecting a C++ math library to use for a project. There are several questions here and on SO concerning the 'best' library available and many answers with different suggestions, but I ...
4
votes
4answers
4k views

Tiled/TMX C++ Library/Parser

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format ...
0
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1answer
812 views

How do I install SDL.NET in Visual Studio 2010? (Or any other .NET library)

I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
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1answer
74 views

library or stock code for mouse and key navigating around a terrain

My game is a classic RTS where the user can move around the landscape by moving the mouse to the edge of the screen or using keys. Eventually I'd want to think about multi-touch alternatives too. Is ...
0
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2answers
660 views

What graphics library should I use for line rendering for a raycasting renderer?

I want to develop simple RPG with ray casting rendering. I chose SDL for graphics and input. The problem is there is no native line drawing in it, which I need to start prototyping a ray casting ...
3
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3answers
4k views

Is there a good cross-platform C++ vector graphics library out there? [closed]

I'm making a game and want to use vector graphics. I started re-coding it using Cairo and the performance is horrific. So, I'm looking for a different library. It needs to be for C++ and ...
13
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6answers
8k views

Where do I begin if I want to write a C++ 2d game? [closed]

Clarification: I'm not asking for the best place to start. I'm just asking for a place to start. I am a C# web developer and I want to expand my skillset and have some fun while doing it. I know some ...
3
votes
3answers
650 views

Is there a library or a framework that handles networking in an RTS? [closed]

I'm aiming for making a(n) RTS game with networking so instead of doing tedious stuff like networking I wonder if there is a library/framework that will save me the effort. I intend to make that game ...
5
votes
3answers
755 views

Can anyone recommend a 3D model viewer with shading?

I am looking for a simple real-time OpenGL based render engine to show a 3D model on screen. I prefer using 3DS Max's 'shader' materials (real-time materials) for editing. Do you know any good ...
0
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1answer
568 views

Minimalistic JavaScript sprite manipulation libraries

Are there (or can someone recommend) any minimalistic JavaScript based libraries for sprite(s) manipulation? Preferably DOM oriented.
2
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2answers
907 views

Are there any usable performant path-finding libraries for python?

This is cross-posted from StackOverflow, please feel free to answer there too: I'm working on a real-time isometric RPG in python, and wish to target mobile devices as a platform. The main area where ...
1
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1answer
572 views

Ogre Specific libraries

i have a simple question. For people that know and built ogre3D from source as a Static library, What is the order of which the libraries should be linked? The libraries I need to be organized are: ...
9
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2answers
5k views

Video playback in Unity

I'm not satisfied with the quality of video playback in Unity (Movie texture which I run after converting video with Miro converter and importing it to Unity),... so, is there any chance that there is ...
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1answer
656 views

Common game controls/ User interface libraries or source code? [closed]

Sorry for the ackward title, but i don't know what to call it exactly. I'm looking for code or libraries that allow easy creation of commonly used user input devices, and code/libs that make gaming ...
0
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2answers
3k views

Visual Studio 2010 C++ & OpenGL project cannot detect .lib files [closed]

So I'm trying to start a C++, OpenGL project on Visual Studio 2010, and I have put glut.h and glut32.dll in the project directory, along with the glut.dll and glut32.lib files in a folder named "glut" ...
7
votes
2answers
2k views

Character Animation Library

I am looking for character animation library which can be included in my game engine. I prefer FOSS but, paid is good if it's price is reasonable. So, far what Ive found is Cal3d.But it looks dead. ...
0
votes
1answer
255 views

Combination of DLL/Plugins with Object/Components

I worked on a personal game project (learning) for about the last year or so off and on in Ogre3D. Now that I am starting a new project, I want to avoid the Class Heirarchy for objects and having all ...
6
votes
3answers
520 views

Abstracting multiple math libraries with C++

I would like to create some level of abstraction above math in my code. I mean I don't want to be dependant on the implementation of math operations or even on class names, which are provided by some ...
7
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5answers
6k views

SIMD C++ library

I've use Visual Studio with the DirectX XNA math library. Now, I use the GNU compiler collection. Can anyone advise a SIMD math library with a good documentation?
5
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2answers
1k views

Most useful free third party Android Game libraries?

Since I have started finding a good third party libraries for game development on android platform, Im getting confused. So want to know from the people who are already using some of the game ...
3
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1answer
355 views

Is there are a good double-precision small matrix SIMD library for x86?

I'm looking for a SIMD library focused small (4x4) matrix operations for graphics. There's lots of single precision ones out there, but I need to support both single and double precision. I've looked ...
2
votes
5answers
715 views

What libraries/engines should I use? [closed]

I have some pretty decent general programming skills and elementary C/C++ skills. I am a complete noob in game/graphics programming and I would like to start. I want to gradually learn, starting off ...
5
votes
1answer
2k views

Video Encoding library for C++ game

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
3
votes
4answers
1k views

Is there any game-oriented virtual machine out there?

I'm investigating about virtual machines and their use in Games. I'm looking for something cross-platform (at least win/mac/linux, mobile and consoles are a nice to have but not mandatory) and it ...
6
votes
7answers
1k views

Need 3D RPG development library/framework recommendations [closed]

I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun ...
6
votes
2answers
280 views

Are there existing software frameworks for traditional “Roll dice and move pawn” boardgames?

I am looking for a library or framework for creating software versions Roll and Move board games -- games where the basic play centers around players rolling a dice and advancing a pawn along a path. ...
7
votes
6answers
662 views

“Model Driven” Game Prototyping

Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics? Think all those match 3 games, i'm looking for "something" allowing to ...
6
votes
5answers
2k views

Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
4
votes
1answer
2k views

FMOD (C++) Wave Data of a whole sound

I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file. Channel::GetWave() only gets the wave data of the area on which it is currently playing. ...
6
votes
1answer
1k views

XNA 4.0 Post-Processing Libraries?

Are there any free XNA 4.0 post-processing libraries that are easy to hook into projects? I am looking specifically for a glow effect (although anything is great), and I should also mention that I'm ...
15
votes
6answers
4k views

What scripting language would you recommend for a C++ game project? [closed]

By scripting here I mean not just putting config data in a script, but scripting parts of the project like some class methods, test specific game loop, etc. This would be not just to accelerate ...
3
votes
2answers
1k views

How to simply print (write) text on a Surface in SDL.NET?

as i told in previous question, i'm using SDL.NET (wrapper in C# of SDL). Unfortunately the API website is down so i'm trying to learn it by myself. I would like simply to print text on my screen / ...
6
votes
4answers
2k views

Which network engine/library/system to use in a .NET turn-based game?

I'm developing an abstract strategy turn-based game in C#. Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...
11
votes
5answers
8k views

Is there an XNA-like library for Java?

I'm curious to know if there is an XNA-like library for Java; that is, a library that Handles the game loop - i.e. you just implement an existing method, and it will get called every frame. Handles ...
8
votes
6answers
1k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
8
votes
3answers
1k views

Is gameswf usable? [closed]

The project page indicates that it's pre-alpha code, and suggests the actionscript support is weak. Flash UIs are nice, so I was wondering if anyone has experience getting gameswf to the point where ...