I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
Am I able to just call SDL_Init(SDL_INIT_AUDIO); to initialize the audio and DUMB is good to go, or do I have to set the SDL_AudioSpec parameters and call SDL_OpenAudio(parameter1,parameter2);? ...
I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
I'm using FMOD (with C++ syntax, not C) and I'm having trouble getting the wave data of a whole sound file. Channel::GetWave() only gets the wave data of the area on which it is currently playing. ...