Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience ...
What are some good recommendations? I have a vertex buffer and indices and I want to be able to detect collision between it and a bounding box or another object.
i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
I'm trying to get SDL.NET to work in Visual Studio 2010, but am really not sure how to go about installing the library (or creating a custom project or something), and any basic instructions would be ...
I'm developing an abstract strategy turn-based game in C#. Being so, high network load is not expected. The players don't even have to be connected all the time. The host could wait for the current ...
As games are based on many different subsystems things like graphics (DirectX, OpenGL, ...), sound (OpenAL, Ogg Vorbis, ...) or physics (collisions, ...), what libraries do you know that are useful ...