Library is a collection of functions and/or classes which usually simplifies usage of an API, framework or a more complex and/or low-level library. If possible use a more specific library tag if possible.

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3
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2answers
191 views

Is there any reason why there isn't a cross-platform implementation of DirectX?

Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms? I understand that there is OpenGL ...
1
vote
1answer
316 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
2
votes
1answer
94 views

Does Steam support Shared Libraries?

I know steam has nothing to do with whether the game has dynamic libraries or not, but a lot of games should be using the same dynamic libraries. Does Steam currently have a way to reuse 1 dynamic ...
1
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0answers
259 views

Gluing libraries together into a 3D engine [closed]

As I read about people wanting to write their own 3d engine from scratch and people recommending using existing engines, it occurred to me that a middle-ground exists between developing your own ...
3
votes
1answer
94 views

How do games use libraries?

I've always wondered how games handle libraries. What if you want to use a dynamic library in a game, let's say OpenGL. You could just put it inside the /lib folder on Linux(-like), and have ...
0
votes
1answer
272 views

What is the difference between an API, Framework, IDE, and Game Engine?

I am just starting out trying to learn to develop games. At first I thought c++ and Opengl were the tools a beginner would start out to make a game, but quickly found out the Opengl was just a API for ...
0
votes
1answer
238 views

c++ most used libraries [closed]

I'm trying to find out whether or not I want to switch from Java to c++ for my OpenGL game programming. I now have setup a test project in VS 11 professional, with GLUT. I created my windows with ...
0
votes
1answer
80 views

What input and window handler should I learn for complement OpenGL? [closed]

I have a good base in C++ programming and I did some 2D games using SDL. Now I want to start making 3D games, but as much as posible, I want to learn following the standars of the profesional ...
1
vote
0answers
107 views

Problem getting the log written in the folder-Boost Log [closed]

I am currently trying to use the Boost Log one. I have implemented a code to write log in rotating files. In my solution I have 2 projects first project BoostFAT has logboost.cpp and logboost.h in ...
2
votes
1answer
132 views

Development with multiple libraries

I'm almost fresh to the game development and I have one question about libraries. If I choose one library, such as SFML, to develop the menu of my game, is it possible to merge with, for example, ...
1
vote
1answer
282 views

GLES2-AnchorCenter branch has no org.andengine.util.color.Color

I am porting my game from GLES2 to GLES2-AnchorCenter branch. I am using import org.andengine.util.HorizontalAlign; import org.andengine.util.color.Color; import ...
1
vote
1answer
228 views

Packing jar files into library jar files

Firstly, this question is not about packing a simple jar file (e.g. lwjgl) into a runnable jar file. I know how to do this using JarSplice. So if I have a game which uses JInput, I will pack my game ...
-3
votes
2answers
173 views

Is hard-abstraction from SDL, OpenGL, OpenAL, Freetype, etc. worth it? [closed]

Is it really worth to abstract away from underlying mechanisms by means of pure virtual functions just to get rid of #include <SDL.h> in high-level classes? I'll still have high-level classes ...
5
votes
1answer
1k views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
-3
votes
1answer
111 views

Licensing of programs my Problem [closed]

I am to create a game / program but my problem is about licensing which are: My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source. I want to create a ...
3
votes
0answers
79 views

Creating Animal Crossing style world rendering with Python [duplicate]

I've dabbled a bit with writing 3D rendering code in the past, although I'm interested in knowing if there is existing code (libraries) written for/with bindings to Python that might facilitate the ...
8
votes
2answers
244 views

Using Editline for an in-game console

I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
5
votes
2answers
682 views

Is it legal to pack LibGdx libraries in my jar file? And to obfuscate them?

I'm using LibGDX and deploying a runnable jar file, using the Eclipse feature, with libraries extracted into it. There are also .so files and .dlls inside. 1 . Is it legal to do so? I didn't find ...
0
votes
1answer
382 views

Exit() redefinition while using Opengl

I am using Visual C++ 2010 and I get the following errors: 1>d:\visual c++\vc\include\stdlib.h(353): error C2381: 'exit' : redefinition; __declspec(noreturn) differs ...
5
votes
1answer
467 views

Can I use p/invoke in libraries loaded as assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (DllImport within ...
9
votes
5answers
527 views

What to consider when evaluating libraries/engines for making a game?

I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use. I'm already ...
0
votes
2answers
2k views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
0
votes
2answers
271 views

What java library/framework for a game with baldurs gate like grapics? [closed]

I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff. As language I want to use java (or scala, I thinking about it - the good ...
1
vote
1answer
1k views

Can I mix OpenGL and swing?

I'm working on a small game library for me and some people I know that just handles the window and nothing special that we weren't gonna use. I know how to use OpenGL and stuff I just don't like ...
3
votes
1answer
166 views

How do I use music analysis in a game?

I'm thinking of writing a game in the vein of BeatHazard (where the music you're listening to affects the game), and after researching the subject of music analysis in programming, I know enough to ...
5
votes
4answers
1k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
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votes
1answer
457 views

How to write my own 3-D graphics library for Windows? [closed]

I want to forget about DX, OpenGL, SDL, etc. Basically any low-level libraries I'm against. I would like to write my own OS-compatible library that is closer to the OS-API for window-systems, and ...
0
votes
2answers
901 views

Is there an alternative to SDL 1.3 for a C++ game that should run on iOS and Android?

I've used SDL for many desktop games, always as the cross-platform glue for: Creating a window Processing input Rendering images Rendering fonts Playing sounds/music It has never disappointed me ...
0
votes
2answers
237 views

3D Camera manager tool – is there any?

Are there some libraries or example codes, of a camera manager – a tool, that would move camera using some smooth lines (bsplines or similar)? So basically I request an animation to move to a new ...
-1
votes
2answers
114 views

What''s easy extensible technique to store game data?

I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
1
vote
2answers
267 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
1
vote
1answer
144 views

Looking for a library to create a grid based first person game online

Before I go and build it myself, I have been looking for a library that may help making a grid based first person view similar to: https://www.youtube.com/watch?v=GwmZoCFd4Us I plan to make a web ...
-1
votes
1answer
106 views

farseer physics xbox samples not working [on hold]

I have downloaded a few of the sample projects from the official farseer physics website and i just cant get them to run on my xbox. -My connection to the xbox is fine, other xbox projects debug ...
3
votes
1answer
166 views

How should I organize content that is shared across several projects?

I have an XNA library that uses several custom effects. These effects need to be accessed by: A content pipeline project (models are built with the effect) and Projects that use my game library ...
2
votes
1answer
111 views

Managing different utility classes between engine and libraries

I'm currently in updating some engine code (which does not work, so it is more like creating a engine). I've decided to swap over to SFML (instead of my own crappy renderer, window manager, and ...
0
votes
1answer
318 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
-2
votes
1answer
973 views

How do you set up PhysFS for use in a game? [closed]

After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but ...
4
votes
1answer
2k views

C# graph library to be used from Unity3D [closed]

I'm looking for a C# graph library to be used inside Unity3D script. I'm not looking for pathfinding libraries (I know there are good one available). I could consider using a path finding library ...
1
vote
1answer
1k views

Which all are the best Android 2D Java based gaming libraries / frameworks? [duplicate]

Possible Duplicate: Are there any 2D gaming libraries/frameworks/engines for Android? Which all are the best and top using open source java 2D Gaming libraries for Android?I had already ...
8
votes
2answers
655 views

What is the necessary know-how to write an animation library ( IK & FK ) ? - in C++

I can't find any good library for animation, the ones that i found are just really old and discontinued, but i have noticed that this library are relatively small, so I'm thinking about coding one on ...
3
votes
3answers
3k views

Simple 2D Collision Detection Algorithm Library

I'm building a simple OpenGL game and I was looking for some simple collision detection library for objects like squares, triangles and circles. Any suggestions? PS: Preferably a library that is very ...
1
vote
2answers
199 views

2D game libraries that support positional stereo sound?

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
2
votes
5answers
661 views

Need to create beautiful, random, abstract images

To generate random, beautiful, abstract images – which algorithms are not too complex and give good results? Maybe go for some special gfx library, that would draw lines with glow, etc. ? Thank you ...
4
votes
1answer
273 views

Reuseable Platform For Custom Board Game

Is there a generic platform to allow me to customize the rules to a board game. The board game uses a square grid, similar to Checkers or Chess. I was hoping to take some of the work out of creating ...
-3
votes
2answers
198 views

Libraries for multi threading

When multithreading a game what do i need to think about when picking the Libraries when developing for pc? I have been looking at process.h and was wondering if there are any big downsides (like ...
1
vote
1answer
2k views

Is there any JavaScript game library good for mobile gaming?

I do not know how should I ask this question. I am a very new in this field. I want to learn game development. I want to learn it for Android and iPhone game development. That's why i was looking for ...
3
votes
3answers
603 views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
3
votes
3answers
2k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
2
votes
0answers
156 views

Problems loading Hilva tutorials [closed]

I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I ...
2
votes
1answer
257 views

Free physics library?

What are some good recommendations? I have a vertex buffer and indices and I want to be able to detect collision between it and a bounding box or another object.