A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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4
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107 views

LibGDX controllers: how to fix crashes in JRuby?

I'm using JRuby with LibGDX and it's been going quite swimmingly, save for a crash I experience every time I try to use the controllers extension. Here's a basic rundown: I've required all the ...
2
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0answers
158 views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
2
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0answers
113 views

Unproject considering parallax depth

How can I take screen coordinates (or alternatively world coordinates on the 'primary' parallax plane) and find out what world coordinates they translate into when taking parallax depth into account? ...
2
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0answers
240 views

How to create heat haze effect in Libgdx?

I would like to create a heat haze effect for a 2D game I am making. Do You have ideas or suggestions, how to get that effect. I am using Libgdx(OpenGL 2.0). Thank You in advance!
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811 views

Libgdx ParallaxScrolling and TiledMaps

I implemented ParallaxScrolling for my SideScroller project, everything is working but the tiled map (the most important part!). I've been trying out everything but it doesn't work (see the code ...
2
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0answers
583 views

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop ...
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35 views

libGdx Window .pack() not working

I'm trying to make a window, then use the pack method to get the right size, but the window maximizes instead. Here's my code: private Table buildOptionsWindowLayer() { winOptions = new ...
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0answers
17 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
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61 views

LibGdx Triangle Collision

I'm back with another question. I'm trying to get a collision between an actor and a sprite. With the actor, which only moves upwards and downwards, I've got no problem since it's shape is a ...
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25 views

LibGDX mesh silhouettes

How could I find out the silhouette edges of a mesh in libgdx? More specifically, how could I produce shadow volume geometry using the Mesh class of libgdx?
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40 views

libgdx - Image artifacts when downscaling image

Why does this border appear around the edges when I downscale a bitmap and how do I avoid it? I tried every filter I know, the results go from bad to worse. Here's the original bitmap:
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148 views

(Libgdx) Move Vector2 along angle?

I have seen several answers on here about moving along angle, but I can't seem to get this to work properly for me and I am new to LibGDX... just trying to learn. These are my Vector2's that I am ...
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110 views

html5 libgdx project: war to be deployed in a servlet container or only part of the contents to a web server

I am new to compiling games with libgdx to be played on the web and I have some doubts perhaps someone can point me in the right direction: Using the new gradle setup I wrote a simple game to learn ...
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389 views

How to correctly set window size in Libgdx scene2d.ui dialog

In my libGDX application I am using the scene2d.ui classes to render my game's GUI. One of the things I render via these classes is a dialog window with a background image set. I have created the ...
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370 views

Resize the Texture Region (parallax background) to fit my screen size in libgdx

I am using libgdx to make a running game. I am using vertical parallax background. I have successfully implemented parallax background many times. But for this game, I want my Texture region to fit my ...
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0answers
242 views

How can I transform a group of objects in libGDX?

I'm new in LibGDX. I created group with actors in show method and add listener (where i calculate rotation matrix) and want to rotate all actors from group with ...
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203 views

LibGDX - Box2D: Realistic Light and Layers

I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP. My problem is the following one: Here is the rendering process: ...
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0answers
189 views

How do I implement a “sliding out of / into” effect on a settings menu similar to that in Angry Birds?

I'm trying to implement a settings menu component similar to that in Angry Birds - a button control that makes an options menu slide out of it and back into it when clicked on. I use scene2d.ui to ...
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0answers
169 views

LibGDX render sprites in tiled-map format ( convert texture to sprite )

I am creating a game in which till now I have used textures to create A 2D tiled game. I have created a matrix which converts the touch co-ordinates into a array index number and according to that ...
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0answers
145 views

How should matrix-based Parallax Scrolling work?

The question is at the end, as it requires a bit of context. I'm not sure if my understanding, my code, or LibGDX's ParallaxCamera is wrong. LibGDX's ParallaxCamera uses Matrix4s to achieve a ...
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0answers
115 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
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141 views

Cylinder scrolling / wrap-around world using shaders?

I am making a 2D game using OpenGL ES 2.0 (libgdx), where the world will wrap-around itself on Y-axis. Apart from implementing the "modulo" method in my rendering code, I'm wondering whether it's ...
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0answers
63 views

Need to join 2 bodies via weld joint but not on center of mass

I have successfully join 2 bodies via weld joint , but my problem is I want to join corners of bodies not on centre of mass. Is there any way to achieve this? Above image consist 3 polygon body that ...
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0answers
101 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
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0answers
273 views

Libgdx: scrolling background for preview screen

Good day, I have been coding for quite a while now and I'm at an certain point where i am having difficulties on solving something. I've been creating a preview screen which contains the following: ...
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120 views

How to use HyperLink with Actor in Libgdx

I am making a quiz game using LibGDX. I want it to redirect to a website. I am using classes like Text and Label that extends Actor to write text using a bitmap Font. I have no idea on how to provide ...
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282 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
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229 views

Texture Region drawing issue with LibGDX

I am currently moving my old slick2d project to libgdx. I have created a custom AnimationExt class that extends Animation to which I added a draw method. The Animation's frames are actually ...
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440 views

Libgdx Particle Editor: Blank UI elements

How can I get Libgdx Particle Editor to run properly on my 32-bit Windows 7 machine? When I run it, the UI elements are blank like this:
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2k views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
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0answers
172 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
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138 views

Parenting Opengl with Groups in LibGDX

I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private ...
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17 views

Use LibGDX 2d particle editor with text?

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
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51 views

2d libgdx: runtime level generation

I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ...
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0answers
28 views

LibGDX - How to move Actor with fingers Code?

I am completely new to Game Development. I See all these Questions and Answers and Codes and I have no clue what to do with them. I need some Guidance. My Plan: I want my Actor to move up and down, ...
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0answers
19 views

Cannot draw around the screen after zooming out with LibGDX projection coordinate

I've just started developing game in android using LibGDX. I've follow some samples and now my simple game can draw path when user move their finger around the screen. now problems appear when i add ...
0
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0answers
23 views

setRotation in touchDrag

I have a problem, have Actors that represent game pieces. What I'm trying to do is make it so the player can click-and-drag the tile to move it around one fixed position in the screen and rotate. I ...
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votes
0answers
12 views

Transitive dependencies show up in desktop but not android project

I created a generic library (PB) which I'm referencing in my core project (mega-whack). Here's what the dependencies look like (simplified build.gradle): project(":pb") { dependencies { compile ...
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0answers
38 views

Make LibGDX game responsive to different phone screen sizes?

I've been experimenting with small games to learn design concepts, LibGDX, and Box2D. I am wondering how you would implement "responsiveness," so to say. For example, this is the rendering part of my ...
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26 views

LibGDX ImageButton resizeing

How can I resize ImageButton ? It show very big on screen . How I know it is an Actor and it is not resizing automatically . I can`t find the method for resizing it. Any ideas?
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38 views

Creating a Wave Motion(ZigZag) on Projectile Motion in LibGDX

Currently im developing a Worms Like game in LibGDX. So i already implemented the firing of projectile and now i want it to move in a Sine Wave Motion while in air. Heres the code of the Bullet that ...
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0answers
29 views

How can I scale dialog text in libgdx?

This is what I have and in this case for some reason only the back to menu button is scaled... public class GameOverWindow extends Dialog { private BitmapFontShader bitmapFontShader; ...
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0answers
20 views

[LibGdx]Moving a fixture on a body

I'm working with Box2D and I have a basic platform and a box bounces off of it. // Static Platform bdef.position.set(160 / PPM, 120 / PPM); bdef.type = BodyType.StaticBody; Body b = ...
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0answers
43 views

Gdx.graphics.getDeltaTime(); Returns 0

I am coding a game in Java using Eclipse and Libgdx. I am trying to make an object move until it reaches a certain random point. I am relying on delta time to make the objects speed the same on ...
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0answers
28 views

Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...
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0answers
13 views

LibGDX: Its there any way to calculate the speed of a repeated scrolling background?

I'm trying to calculate the scrolling speed of an background, I'm doing something like this on the background class: private Texture texture = new Texture(Gdx.files.internal("backgound.png")); ...
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0answers
32 views

Google Play Game Services - Handling messages via p2p, host or no host?

I am developing a real time multiplayer game using Google Play Game Services. The underlying networking is done via P2P. Everything I read says I should still have a game host that sends out all the ...
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0answers
38 views

Graphical Designer for creating in game objects

I am creating a 2D endless scrolling game . The game needs to have a repetitive object , say a building with random width and height . But the basic color and features like window shape of the ...
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0answers
60 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
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0answers
28 views

Only 1 character prints in LibGDX

I'm creating a simple menu in LibGDX and following a Stage/Table approach. I have a header, and a TextButton. Both have some text to them, but both only show 1 character. For example, the header ...