A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.
41
votes
6answers
4k views
Which image format is more memory-efficient: PNG, JPEG, or GIF?
Which image format is more efficient to save memory? PNG, JPEG, or GIF?
4
votes
4answers
4k views
2D Platformer Collisions
I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, ...
3
votes
1answer
1k views
How can I track a falling ball with a camera?
I have been trying to get my camera to follow a falling ball but with no success.
here is the code
float cameraY = (FrustumHeight / 2)+((ball.getPosition().y) /2) - (FrustumHeight /2);
...
4
votes
1answer
1k views
Repeat texture in libgdx
How to fill region with repeated texture? Now I'm using next method:
spriteBatch.begin();
final int tWidth = texture.getWidth();
final int tHeight = texture.getHeight();
for (int i = 0; i < ...
1
vote
5answers
4k views
What is the proper way to remove a box2d body from the world in libgdx?
I'm wondering how to remove the body from the world, because I found an error when I tried.
I found following error.
java:
...
5
votes
1answer
601 views
SQLite in libGDX
Does anyone have an example of how I can use SQLite in libGDX? I have a class in my original Android code that allowed me to easily access a database but I can't seem to find anything equivalent to ...
2
votes
3answers
257 views
How to force a garbage collector swep on libgdx?
I found that you can control your memory usage on libgdx with:
int javaHeap = Gdx.app.getJavaHeap();
int nativeHeap = Gdx.app.getNativeHeap();
But, How can I force a garbage collector cleanup? I ...
2
votes
4answers
532 views
How to Make Objects Fall Faster in a Physics Simulation
I used the collision physics (i.e. Box2d, Physics Body Editor) and implemented onto the java code. I'm trying to make the fall speed higher according to the examples:
It falls slower if light object ...
2
votes
2answers
575 views
How do I show a minimap in a 3D world?
Got a really typical use-case here. I have large map made up of hexagons and at any given time only a small section of the map is visible. To provide an overview of the complete map, I want to show a ...
3
votes
3answers
180 views
Libgdx body passing through block then fall on it
I'm using libgdx and its physic engine Box2d. My question is : how could I make my box2d body go through a block , ignore the first collison than make the block active so the ball can fall onto it. A ...
3
votes
2answers
2k views
Vector images (SVG or other formats) support in libgdx or other Android framework?
I'm looking for a website to create games for Android. I'm interested in something that supports vector images. Do you know if libgdx supports them or is there a convenient way to use them in libgdx?
...
2
votes
2answers
2k views
On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a ...
2
votes
1answer
2k views
How do I properly implement zooming in my game?
I'm trying to implement a zoom feature but I have a problem. I am zooming in and out a camera with a pinch gesture, I update the camera each time in the render, but my sprites keep their original ...
1
vote
1answer
358 views
Moving sprites on a graph in libGDX
In my game I'd like to move sprites on a fixed path. Until this point I was trying to stick with the tools already provided by libGDX, like the Tiled map renderer classes so I'm looking for a solution ...
0
votes
3answers
240 views
Implementing a basic jump in libgdx
I have seen the document for libgdx and managed to move the character and also to implement bounds but the document does not show how to implement jumping.
I have downloaded the superjumper demo code ...
0
votes
4answers
784 views
Relationship between Desktop and Android on LibGDX
So I finished tweaking a tutorial called Rain Catcher and I ran the desktop application. It works fine. I then proceeded to run the application using the android emulator the game then crashes.
I ...

