A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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2
votes
5answers
87 views

Infinite Jumper Snow Effect

I wish to achieve a snowing effect on my game. The game is made in LibGDX and im using ParticleEmitter. I created a snow effect in ParticleEditor which consists in a line which spawns snow flakes. The ...
0
votes
1answer
9 views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
0
votes
0answers
17 views

(LibGdx)Problem switching screens [on hold]

I had to use about 5 different booleans to get the first screen to stop and the next one to start. I called the dispose method on the previous screen and it all worked... for a few seconds. after ...
0
votes
1answer
39 views

How does super.render() call this method?

Today I was experimenting with adding different screens with Scene2d in libgdx and while doing so I became confused how super.render() in my render() method from my starter class (MyGdxGame) called ...
0
votes
1answer
106 views

How to follow object on CatmullRomSplines at constant speed (e.g. train and train carriage)?

I have a CatmullRomSpline, and using the very good example at https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines I have my object moving at an even pace over the spline. Using a simple ...
0
votes
1answer
51 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
1
vote
1answer
20 views

Vertical alignment of a padded font generated by Hiero in libgdx

I've generated bitmap fonts for libgdx using Hiero. I've got several distance field fonts that require a lot of padding, unfortunately they don't seem to align correctly. Below is a font with a ...
0
votes
0answers
15 views

How can I scale dialog text in libgdx?

This is what I have and in this case for some reason only the back to menu button is scaled... public class GameOverWindow extends Dialog { private BitmapFontShader bitmapFontShader; ...
0
votes
0answers
10 views

[LibGdx]Moving a fixture on a body

I'm working with Box2D and I have a basic platform and a box bounces off of it. // Static Platform bdef.position.set(160 / PPM, 120 / PPM); bdef.type = BodyType.StaticBody; Body b = ...
0
votes
0answers
60 views

Incorrect click event when resize on libGdx

I want to use scene2D, in libGDX, to detect click on object. I have this simple Game sample : Stage stage; @Override public void create() { this.stage = new Stage(1280, 720, true); ...
0
votes
0answers
17 views

Gdx.graphics.getDeltaTime(); Returns 0

I am coding a game in Java using Eclipse and Libgdx. I am trying to make an object move until it reaches a certain random point. I am relying on delta time to make the objects speed the same on ...
0
votes
0answers
8 views

LibGDX - Accelerometer Problems

I got some issues. I'm using LibGDX. When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The ...
0
votes
1answer
364 views

Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information ...
2
votes
2answers
110 views

Implementing Mouse Lasso

I am toying around with a Boogaloopers clone (http://www.youtube.com/watch?v=zuaRi_fhdlQ). I have a small problem with the lassoing. Here's my current naive algorithm. The problem with this is that ...
1
vote
0answers
36 views

Yet another libGDX resolution independance question

I am developping a Android smartphone game in LibGDX, and I am encountering issues about resolution managing. Most notably, I have no clue how to handle that in LibGDX. For now, I am developping ...
0
votes
0answers
23 views

Libgdx - exception on mac [on hold]

i'm working on a game for about a month now.. it works perfectly on desktop and on android, but on the mac i'm getting an error and have no idea what to do from there.. the application starts with the ...
1
vote
1answer
376 views

Black Screen on pressing back button in libgdx

In my game when i touch on advertisements and press back button to return on game the i am getting a black screen. I referred this link. I tried to change IosGraphics.java but the change is not ...
0
votes
0answers
22 views

Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...
3
votes
3answers
155 views

How do I change the relative origins of a Box2D World and a TiledMap in Libgdx?

I'm playing around with Box2D and TiledMaps and I've come across this minor annoyance. As you can see, both Box2D and TiledMap render at the center of the screen. This forces me to compensate by ...
1
vote
1answer
34 views

Box2DLights - the center of sprites are always 100% unlit (black) unless Xray is on

I'm using a ConeLight at 180 degrees, with this setup: pl = new ConeLight(rayHandler, 256, new Color(0.5f, 0.5f, 0.5f, 1f), 280f, 400 - x, 300 - y, 0, 180); And the object I'm casting a shadow on ...
0
votes
1answer
19 views

LibGDX how to change animations

I have a Player Class and i have 3 different Animations for it. I can render them perfectly but i don't know how to change from one animation to another. For exmaple i have 3 animations, one for ...
0
votes
0answers
10 views

LibGDX: Its there any way to calculate the speed of a repeated scrolling background?

I'm trying to calculate the scrolling speed of an background, I'm doing something like this on the background class: private Texture texture = new Texture(Gdx.files.internal("backgound.png")); ...
0
votes
1answer
57 views

Rotating a vector around a vector in 3D space

I am trying to rotate a moon around a planet (the planet is also rotating around an axis) but I am having trouble doing so. I tried to make the model move through space like so: @Override public ...
0
votes
0answers
16 views

Google Play Game Services - Handling messages via p2p, host or no host?

I am developing a real time multiplayer game using Google Play Game Services. The underlying networking is done via P2P. Everything I read says I should still have a game host that sends out all the ...
1
vote
1answer
573 views

Two pass blur shader using libgdx tile map renderer

I am trying to apply the following technique: blur effect using two pass shader to my libgdx game using the OrthogonalTiledMapRenderer. The idea is to blur the background wich is also a tilemap but ...
1
vote
0answers
31 views

Design pattern for animation sequence in LibGDX

What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the ...
6
votes
2answers
3k views

LibGDX - Check if currently on Android/Desktop

I'm using LibGDX and flixel-android to build a Desktop/Android game. It feels like there should be a way of checking to see if you're currently being run on an Android device, the Desktop, and so on, ...
0
votes
0answers
35 views

Graphical Designer for creating in game objects

I am creating a 2D endless scrolling game . The game needs to have a repetitive object , say a building with random width and height . But the basic color and features like window shape of the ...
0
votes
1answer
17 views

libgdx custom shape overlap detecting

I'm writing my game on libgdx w/o any of those extensions like box2d and whatsoever. But right now I'm forcing problem with overlapping detection. I need to detect if bullet (which is always in ...
0
votes
0answers
21 views

Should I use the Spring framework in libgdx [closed]

I started by creating a game with Java2D and I was using spring (partly just as I wanted to get better at using spring for work). Now I'm switching to libGDX and my question is, should I ditch spring ...
0
votes
1answer
31 views

How can I increase text using scale and keep the text smooth in libgdx?

I found that I can use DistanceFieldShader from here and found an example but I couldn't make it work. First my whole screen becomes white, all the other actors that I have on screen disappears. ...
0
votes
0answers
46 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
-1
votes
0answers
42 views

How to create my own word factory? [closed]

I need your help to know how to create word factory game using libGDX. We tried to make it in game maker but we can't understand how to use it. This game will be our thesis this year so,can you help ...
3
votes
1answer
160 views

“Pixel-perfect” camera positioning in 2d game

I am writing a 2d game using LibGDX. The view to the game world is top-down. The game shows a grid of lines, which looks nice when the camera is at its initial position (0,0). The problem is now that ...
0
votes
0answers
23 views

Only 1 character prints in LibGDX

I'm creating a simple menu in LibGDX and following a Stage/Table approach. I have a header, and a TextButton. Both have some text to them, but both only show 1 character. For example, the header ...
1
vote
1answer
83 views

Setting uniform value of a vertex shader for different sprites in a SpriteBatch

I'm using libGDX and currently have a simple shader that does a passthrough, except for randomly shifting the vertex positions. This shift is a vec2 uniform that I set within my code's render() loop. ...
1
vote
1answer
49 views

How to use the zoom gesture in libgdx?

I found the example code for the GestureListener class, but I don't understand the zoom method: private float initialScale = 1; public boolean zoom (float originalDistance, float currentDistance) { ...
0
votes
1answer
714 views

Dependency setup between libGDX projects in Eclipse IDE

For my game I'd like to create another project that extends the functionality of libGDX and since it will be an independent project it could be easily reusable. How can I achieve this in Eclipse IDE? ...
1
vote
1answer
131 views

If I convert my LibGDX game to an exe, is it legal?

I have a LibGDX jar file, and I want to have it as an EXE. Would that be legal? (Using launch4j) Also, how do I obfuscate a LibGDX game?
0
votes
1answer
23 views

LibGDX - Textures rendering at wrong position

Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That ...
0
votes
1answer
74 views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created ...
0
votes
1answer
43 views

How can I implement online high score in LibGDX?

I found some posts that said to use Google Play Services. What about other platforms? Is their some libgdx library that I can use to implement it in core section or do I need to write separate score ...
0
votes
1answer
27 views

Is Table the only layout that I can use in libgdx?

I'm looking for the common way to handle the layout in libgdx. I searched google and found only table layout. Meanwhile I don't use any layout and just insert coordination into each visual object but ...
0
votes
0answers
21 views

Multiple time initialize same texture [on hold]

I am newbie to libgdx gaming, i have a problem to initialize the multiple images having same texture;try to do using array and i could not do,as i am very new so can help me sort out. private Image ...
0
votes
1answer
50 views

The sprite will not move in libGDX

When I ran the android application, The sprite image will not move when I press the input keys. I followed a tutorial based on input keys and wish to know what's wrong. Can anyone see what's wrong? ...
0
votes
0answers
14 views

Correctly identifying a Fixture from an extended class in Box2D's ContactListener

Sorry for the confusing title, I dont know how to resume it that much. Im making a game, and I have a simple class Mob which is extended by Warrior and Enemy. A Mob has a Body, and that body usually ...
4
votes
2answers
127 views

How to make a smooth circuit path in Universal tween engine?

I tried to make a circuit by starting at point A, with waypoints B and C and final target at A again, and infinite repeats. What happens is that the path from A to B, B to C is smoothed, but path C to ...
1
vote
1answer
188 views

LibGdx sprite rotation vs Box2D physics rotation problem

LibGdx sprite rotation vs Box2D physics rotation problem Tearing my hair out on this one. I am an experienced software developer, but very new to LibGdx and Box2D development. I am writing a game ...
0
votes
1answer
54 views

Bodies going through the walls of a box

I have a game where the user controls a box to collect falling balls. However, very often the balls will just fall through the walls of the box and be flung away. What could be causing the balls to do ...
0
votes
2answers
886 views

SpriteBatch being drawn outside of Stage?

Currently working on my first game, though running into some problems with libgx and screen aspect ratio. What I have is a Stage which contains things like menu buttons etc, and the rest of the game ...