LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

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1answer
92 views

My Java game fills the system memory [closed]

edited. I am writing my first game using LIBGDX. The issue I'm having is that the system memory completely fills up and then even the swap file starts to grow. From what I see, the memory fills pretty ...
0
votes
1answer
135 views

Raycasting. Corner trap

In my top-down game character moves to target (pathfinding) also avoiding obstacles with Raycasting(Central ray with whiskers), but situation like on picture causes shiver and unneeded turning (...
6
votes
1answer
127 views

Minimum number of moves algorithm in Java

I'm looking to implement the minimum number of moves algorithm for the java game I'm developing but I can't quite figure it out. Here's an example picture: There are also some specifications ...
0
votes
1answer
83 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
1
vote
1answer
85 views

FollowPath steering behavior

I'm having a problem with AI movement in my top-down game. AI builds path and than moves using libgdx FollowPath (this problem is still actual) steering behavior. I have some solutions, but can't ...
-1
votes
1answer
48 views

LibGDX - Map Boundaries

Synopsis Well, I'm making a little top-down JRPG and today I was like 'Yeah, I'm gonna bust out this whole map collision thing!'. I failed. Problem So I went on the internet and looked up 'LibGDX ...
1
vote
2answers
136 views

Object orbiting a 3d sphere

I'm developing in libgdx java/android but not using any high-level environment like Unity. I have a sphere at [0,0,0], with a PerspectiveCamera looking at it. Through the main game loop I have ...
0
votes
2answers
84 views

Delaying certain actions/functions in libgdx using Timer?

Hello I am trying to delay a part of the processes in my game, but it happend that I use one of my variables in an inner class so I have to make it final, but by making it final I can't assign new ...
0
votes
1answer
54 views

Google Games Services Display Orientation

I'm developing a game using LibGDX and I'm using BaseGameUtils to implement Play Games Services in it. It's working very well. But my game is in landscape mode, so when I call leaderboard or ...
0
votes
0answers
28 views

Libgdx Box2D - Object not showing up

I am trying to put a sprite into my b2d-world. But for some reason, it is not showing up. I've already checked the camera settings, they are defenetly correct. Then I came to the point to check the ...
3
votes
1answer
273 views

How to implement rotating rectangle around circle in libGDX Box2D?

I want to implement rotating rectangle around cicrle in such way, that circle has no rotation, and rectangle has, and I could myself control rotation of this rectangle (I mean set its angular velocity)...
3
votes
1answer
135 views

Resolving collisions with float precision errors

I'm facing a problem when I try to resolve the collision between two units using floats as positions of the units in my game. I am detecting the collisions using the SweptAABB algorithm and if there ...
3
votes
2answers
118 views

Write error log on crash in libGDX?

I've been having problems building my game. I've built it successfully before, until I added the LuaJava.dll and LuaJava.jar files (so I can use Lua in my game). Now, it just briefly opens with black ...
2
votes
2answers
44 views

How can I automatically fit elements in libGDX layouts?

Recently I wanted to use libGDX's Table to show four buttons. But my table doesn't fit on the stage: Here is the code I used: table.add(new GameButton("1")); table.add(new GameButton("2")); table....
0
votes
1answer
89 views

Libgdx - when / how to save data

I'm making a simple 2D game in libgdx, and now I'm at the point where I have to save data. I already have a mechanism to save the data itself. The problem is that I don't know when/where the procedure ...
2
votes
1answer
89 views

How to set indent spacing of a tree in libGDX scene2d?

I've been trying to create a customized UI using scene2d library in libGDX. However I am having troubles as I'm trying to set a custom indent spacing on my Tree object. I have tried to search for the ...
2
votes
1answer
49 views

Call function via ContactListener

I've been creating a game on my own in LIBGDX, BOX2D and there' s a problem I can' t solve. When two World bodies collide, method "beginContact" is called in MyContactListener class that implements ...
0
votes
3answers
340 views

making an object follow a path libgdx [duplicate]

I am making a game that has objects that shoot other objects. I need the enemies to follow a path. The easiest way I can think of doing this is by having an array of coordinates and they move between ...
0
votes
0answers
69 views

Rendering BOX2D shapes with LIBGDX

I have been creating a game on my own and I need a little help to begin with graphics. I haven' t found much in the internet about this topic, so I came here. Right now I've got a chainshape that i'm ...
1
vote
0answers
83 views

Point Light shows black box & rect (PointLight not working) - libgdx 3D

I am creating a 3d scene currently a box and rect, and trying to enable lighting. When i create a PointLight and add it to Environment everything turns to black color? all i want to do is ...
0
votes
0answers
52 views

Is it possible to use a Unity 3d Model with libGDX?

Can I use a 3d model like https://www.assetstore.unity3d.com/en/#!/content/36951 in a libGDX 3d game?
0
votes
0answers
30 views

Creating tunnel of points in LIBGDX

I have been wandering in the Internet lately to find the best possible solution for creating a 2d tunnel/cave in my game in LIBGDX. My game in short: One player can control a shape in tunnel, the ...
0
votes
0answers
49 views

LibGDX: drag and drop in a vertical group

I need to mode with a drag and drop a cell/row in a vertical group and change its position, before or after another cell/row. Is there something that can help me to implement this? Thankyou
0
votes
2answers
138 views

Libgdx change to other screen and dispose current one

I am trying to switch to a GameScreen when the LinearVelocity of a Box2D - Object is x = 0. If it is so, I am using the setScreen() - Method by calling the main class. This works perfekt, but when ...
5
votes
1answer
141 views

Libgdx: how does dispose() work?

My game uses a lot of images, for the over-world, battle screens, chats, etc. I'm really meticulous when it comes to memory management, and I've noticed that even though I dispose every image when I ...
2
votes
1answer
199 views

Libgdx problem while converting TextureRegion to Pixmap

I'm developping a Tile base game where I have to generate transition tiles. To do so, I have a method that generate those tiles from 2 existing one and 1 "filter tile". I use this method to make a ...
0
votes
1answer
95 views

Libgdx crash on dispose()?

Whenever I try to manually call the dispose method in one of my screen my game just crashes. My dispose looks something like this @Override public void dispose() { battletheme.dispose(); ...
0
votes
1answer
465 views

Libgdx switching between screens without losing Information

I've been having issues with Screens, as I want to switch between the main game screen, the battle screen and the ingame menu screen (JRPG). The problem is that I have initialised all the information (...
0
votes
0answers
49 views

LibGDX: Skin and scaling problems

I'm trying to use Skins with TextButtons. However I'm having an issue where the TextureRegions of the Skin are NOT being scaled down to the tablesize. This is leading to an issue like in this image: ...
2
votes
2answers
46 views

Adding an InputListener to a Group

I'm trying to detect when a Group actor (my "slot") on my stage is clicked by add an InputerListener to the group. I've added the stage to my InputMultiplexer, but when I click on the actor, nothing ...
4
votes
2answers
225 views

How do I induce collision events in LibGDX 3D?

In the code below I've put an example of something I want to do. I have the camera and I want it to stop moving whenever it hits one of the boxes, how do I do this? public class Main extends ...
1
vote
3answers
495 views

libGDX best way to do Game States

I'm making a JRPG in libGDX, and I'm working with Screens. I have a main Screen called GameScreen, a screen for battles called BattleScreen and I want to make a screen for managing party members and ...
1
vote
1answer
114 views

Map coordinates to camera coordinates

I have a tiled map which is 3 times higher than camera. When I press on a tile, I want an actor on that tile to show up. This works if camera is not moved. If I move camera a little bit up, so the ...
4
votes
1answer
362 views

How do I save which NPCs the player has talked to?

I have built a save system that saves the players name, x and y location, map and the direction they are looking at in JSON. { data: [ { x: 400 y: 424 d: UP name: ...
1
vote
2answers
209 views

Libgdx: If Rectangle overlaps anything?

I've written a code that allows me to talk with an NPC. This works as long as there is only 1 NPC on the map. I'll explain why. public void getNPCCollision(){ for (int i = players.size() - 1; i &...
2
votes
1answer
193 views

Is it possible to use Android Libraries in LIBGDX?

I want to make an android application game that uses both android API like Location, even Google Maps API and also use Libgdx framework as well. Is this possible? I noticed there's an Android and a ...
3
votes
1answer
176 views

Get array from JSON in Libgdx?

I wanted to load in map information using JSON, is there a way to get String, Int, float etc lists or arrays from JSON in Libgdx? My structure looks like this { "data": [{ "name": "...
1
vote
1answer
39 views

How can I handle markup sequences in a libGDX TypeWriter implementation?

I've implemented my own TypeWriter for text that looks like this public static String GetWords(String text, float wordCount) { float words = wordCount; // loop through each character in text ...
3
votes
1answer
185 views

Creation of a tiled map editor polyline in box2d is not working correctly

I'm currently trying to create a box2d polyline object in my libgdx game, but it's not working as expected. To get a better picture of my subject, have a look at how it should look like, and how it ...
3
votes
1answer
146 views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
2
votes
2answers
351 views

Async loading in libGDX to set the screen

I would like to bring up a loading screen, for this would make the load async. How can I do this? I looked on the libGDX website but I do not understand very well, maybe because of my poor English. ...
-2
votes
1answer
170 views

Libgdx incredibly high RAM usage! [closed]

Alright so I'm new to Libgdx and Game programming in general, and I've got a huge problem. If I leave my game on, it will start to eat memory, pretty fast at that, until it reaches a point my PC hasn'...
1
vote
2answers
127 views

OpenGL — Better to switch out material or shader for changing object colors?

I'm fairly new to shaders and OpenGL so bare with me please, I just want to make sure I'm doing it correctly! Now I'm using LibGDX in order to create a simple 3d diagram for my company. I have a few ...
0
votes
1answer
103 views

LibGDX hexagonal tilemap getting adjacent tiles

How do I get all adjacent tiles to a hexagonal tile, my tile map is using a staggered co ordinate system with an odd stagger index and I am using libgdx java. if (x % 2 == 0) { hexAdj[0] =...
0
votes
0answers
24 views

Generating hexagonal tilemap in libGDX

How would I go about generating a hexagonal tilemap in Libgdx? My idea before was to just use a prebuilt tilemap and then change tiles on it but I'm having problems with the hexagonal co ordinate ...
1
vote
1answer
112 views

LibGDX - Rotating sprites and still keep the positioning between them

I've been struggling with a problem regarding rotations and relative positions between sprites (in this case, the sprites are just lines) - a bit off-topic, but should i be using the ShapeRenderer ...
0
votes
0answers
122 views

LibGDX: open android camera

I need help, I can't find a solution to open camera device in my libgdx app. I'm developing it only in Android for now but I have this issue. I need only to open the preview view, no snap picture o ...
1
vote
0answers
20 views

animation of an Actor in libgdx crashes on iphone

I am using a class found here on stackover for the animation of the actors , but I crash on the physical device class AnimatedImage.java: public class AnimatedImage extends Image { protected ...
0
votes
1answer
154 views

Libgdx Delta time stutter?

Alright, so I want my guy to move, I simply use this code. velocity.y = speed; Same goes for velocity.x Thing is, the lower the framerate the slower he moves. But, if I add delta time, the player ...
0
votes
2answers
57 views

libgdx tiledmap rendering optimazation [closed]

I'm new to game development can anyone show me how to render tiles which were only seen by the camera I cant seem to find straight answer in google. The game is in 2D and im using tiled