A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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0answers
232 views

Making a Background Scrolling in Stacking Game

Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next ...
1
vote
2answers
328 views

Collision checking problem on a Tiled map

I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
1
vote
1answer
211 views

Saving and Loading the Game (Automatically or Manually) via Internal Storage Only (Tablet PC Issues)

Here is my question. When making a game app for Android, I considered first the device. It's no problem to save progress everything (from levels to records) on a smartphone because it has an SD Card ...
2
votes
2answers
331 views

How to detect a touch on transparent area of an image in a (libgdx) stage?

Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I ...
2
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0answers
513 views

How do I generate mipmap .png and model .obj files for LibGDX?

I'm playing a bit with LibGDX (OpenGL ES 2.0 wrapper for Android). I found some sample code which used prepared files to load models and mipmap textures for them, e.g., at ...
2
votes
3answers
782 views

Hide collision layer in libgdx with TiledMap?

I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out ...
1
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0answers
826 views

TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new ...
-5
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2answers
465 views

How draw game level in libgdx?

I am new in game programming. I am trying to draw wall like in example. EXAMPLE I am not getting how will i do this. Is any matrix logic i have to implement or i have to use full image.
2
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1answer
106 views

Uniform not being applied to proper mesh [closed]

Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. ...
1
vote
1answer
2k views

Can networking be platform independent in a libgdx game?

LibGDX supports Desktop (Windows, Linux and Mac), Android and web applications. Can i code the network part of an online game without taking care of what kind a of application i'm running? i.e coding ...
1
vote
1answer
240 views

Edge flicker when moving Camera (2D)

I have a Orthographic camera. I have a fixed landscape texture and a texture for a moveable object. If the object moves to the right the camera will also move with the object. When I also draw an ...
2
votes
3answers
332 views

How can I create a spritesheet animation with big images?

If I have a 200x200 pixel sprite, and I want to create an animation for it with 30 different frames, how can I accomplish that? I can't put them on one texture/spritesheet.
6
votes
3answers
623 views

Understanding how to create/use textures for games when limited by power of two sizes

I have some questions about the creating graphics for a game. As an example. I want to create a motorbike. (1pixel = 1centimeter) So my motorbike will have 200 width and 150 height. (200x150) But the ...
1
vote
1answer
167 views

Fixed texture size (Pixel) libgdx, java

If I resize the window (e.g. fullscreen) the texture size also changes! I want that behaviour: If I change to fullscreen you will see more of the game world. The size (Pixel) of the texture stay the ...
4
votes
1answer
790 views

LibGDX - Check if currently on Android/Desktop

I'm using LibGDX and flixel-android to build a Desktop/Android game. It feels like there should be a way of checking to see if you're currently being run on an Android device, the Desktop, and so on, ...
1
vote
1answer
488 views

2D game world creation (libGdx, java)

I'am starting to develop a 2D game with motorbikes. My Question now is: When my bike reaches the right edge the world should move. (Like in that game: Game example) My first thought was to implement ...
1
vote
2answers
324 views

strange behavior in Box2D+LibGDX when applying impulse

I have been playing around with Box2D and LibGDX and have been using a sample code from DecisionTreeGames as the testing ground. Now I have a screen with four walls and a rectangle shape, lets call it ...
1
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0answers
1k views

LibGdx drawing weird behaviour

I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" ...
4
votes
1answer
2k views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
1
vote
2answers
675 views

How can I make a tile appear on top of another without completely blocking the tile below?

Making a small RPG with libdgx just for learning about how to draw tiled maps and move around in them. I've got the tiles drawn and OrthographicCamera stuff figured out so I can see my world. My ...
1
vote
3answers
970 views

How can I create a flexible system for tiling a 2D RPG map?

Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their ...
0
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0answers
91 views

Cannot find ids?

Ok I am creating a game with libgdx i have 3 projects one for desktop/android/and main game i have a avi i wish to play prior to the main game screen which is outlined in the main game section. but it ...
0
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4answers
794 views

Something like libgdx for C++ / cross-platform (with mobile) SDK [closed]

Is there an SDK like libgdx which allows me to code in C++? I really like the features libgdx has, but would prefer to code in C++. I've looked around but can't find anything. I found the commerical ...
2
votes
1answer
285 views

Change the scale-policy of OpenGL ES in Android?

I currently develop a game for Android in OpenGL ES 1.0, use libgdx library. I target the 720x480 screen size. For example, I design only one arts pack for 720x480. And what will happen in Android ...
1
vote
3answers
716 views

Pass a single boolean from an Android App to a libgdx game

I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game ...
3
votes
1answer
562 views

Weird error with opengl in Android using Libgdx : “EGL_BAD_ATTRIBUTE”

I am having a weird error when uploading my game in the phones. E/Adreno200-EGL(5128): qeglDrvAPI_eglGetConfigAttrib:484>: EGL_BAD_ATTRIBUTE I am uploading the textures with AssetManager. I am ...
2
votes
2answers
235 views

Ray Picking: how can I find which copy of model to pick, if they share the same vertices, but each one is translated before being drawn?

I have a scene, in which I am drawing few different objects - each one has the same vertices and each one is translated to proper place before being drawn. While using libgdx (but I think that this ...
0
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2answers
283 views

Project updates don't show up on mobile device

I've made a small application with libgdx framework, which works perfectly on desktop. It runs on Android too, however once I change something in my main project and try to recompile it on my phone, ...
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0answers
236 views

Objects lagging behind mouse movement in LibGdx

I asked this on stackoverflow but did not receive an answer: In a very simple Libgdx game, which only consists of single image being dragged along with mouse, I notice that the object always lag ...
0
votes
2answers
388 views

Help with Meshes, and Shading

In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can ...
0
votes
2answers
392 views

Euler angles to Cartesian Coordinates for use with gluLookAt

I have searched all of the internet but just couldn't find the answer. I am using LibGDX and this is part of my code that loops over and over: public void render() { GL11 gl = Gdx.gl11; ...
-1
votes
1answer
848 views

libgdx setOrigin and setPosition not working as expected?

I create a camera: camera = new OrthographicCamera(5.0f, 5.0f * h/w); Create a sprite: ballTexture = new Texture(Gdx.files.internal("data/ball.png")); ballTexture.setFilter(TextureFilter.Linear, ...
4
votes
4answers
2k views

How do I make an on-screen HUD in libgdx?

I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make ...
1
vote
0answers
141 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
0
votes
1answer
757 views

rotating menu with Actors in libgdx

I am intending to build a circular menu, with menu items equally distributed around the circle. When clicking on a menu item the circle should rotate so that the selected item is facing the top. I am ...
0
votes
1answer
971 views

Problem with AssetManager in libgdx

I started using the asset manager, so I could use a loading screen. Everything is working fine, but when the app enters a pause state, it unloads every asset and when it loads the screen all the ...
8
votes
2answers
1k views

Play videos with LibGDX

Is there a way to play videos with LibGDX? I want to put a video as my splash screen in Android, but I dont want to use the Android SDK, because I am using LibGDX and I am almost finished :/
1
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5answers
2k views

Port libgdx application to iOS

I made my game using libgdx which is a cross-platform framework which supports desktop, Android and html5 (using Google Web Toolkit). What could be a possible route to port my game to iOS?
2
votes
3answers
486 views

What's an efficient way to represent game state for networked games?

I've done a little bit of network coding for games before, but primarily with TCP for games that don't really need to simulate real-time interaction. I am working on a (somewhat) simple 2D Java game ...
0
votes
1answer
567 views

How to make a 2D Terrain with opengl?

I want to make a simple 2d terrain with just a few bumps and height changes: I thought about just using random numbers to describe the height of a certain vertex, but I don't see how I can make ...
0
votes
2answers
1k views

Handle Input Processor in Device Back Button and Button as Actor

How to handle a event for both key as well as actor added in the screen? My problem is that at a time only one input processor is available either for button or device back button. How can I set input ...
0
votes
2answers
936 views

Libgdx Animation Timing

I'm having a small issue with libgdx animation. I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
0
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0answers
361 views

Implementation AnalogOnScreen Controller

I want to know about how to implement analog on screen controller for the application. If possible also provide some guidance with example so It done my work easier.
0
votes
2answers
1k views

How do I move a body using the hardware accelerometer?

I want to move the ball as I move the device but I can not able to find how to use accelerometer in libGDX. I know that Gdx.input.getAccelerometerX() returns x coordinate but I don't know how to apply ...
1
vote
3answers
2k views

Camera Coordinate To Screen Coordinate

I want to convert the camera coordinate to screen coordinate. I have asked this question because my camera is 48m wide and 32m high but my screen is 480x320 pixels. So whatever collision point I get ...
2
votes
1answer
822 views

Is there a way to use the facebook sdk with libgdx?

I have tried to use the facebook sdk in libgdx with callbacks, but it never enters the authetication listeners, so the user never is logged in, it permits the authorization for the facebook app but it ...
1
vote
1answer
873 views

Create apk from libgdx project

What is the basic procedure to create the signed apk for my libGDX project? I am new to libGDX so provide some guidance. I am talking about deploying apk to the Android market. I have to ask this ...
1
vote
1answer
322 views

Erasing part of lines in libgdx with ImmediateModeRenderer

Hi i'm using the ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); to render a line with the next block renderer.begin(matrix, GL10.GL_LINES); renderer.color(color.r, color.g, ...
0
votes
4answers
827 views

Relationship between Desktop and Android on LibGDX

So I finished tweaking a tutorial called Rain Catcher and I ran the desktop application. It works fine. I then proceeded to run the application using the android emulator the game then crashes. I ...
1
vote
1answer
315 views

Random Sprite Speed

I followed the Rain Catcher tutorial from libGDX and I made some modifications to the code, allowing the rain drops to appear faster. But I cant figure out how to make the raindrops fall at random ...