LibGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.

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TileMapRenderer in libGDX not drawing anything

So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything. Here's how I setup my OrthographicCamera and load the map: camera = new OrthographicCamera(...
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Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
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Parenting Opengl with Groups in LibGDX

I am trying to make an object child of a Group, but this object has a draw method that calls opengl to draw in the screen. Its class its this public class OpenGLSquare extends Actor { private ...
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Libgdx - notification popup (something like Toast) - on both Desktop and Android

I'm trying to implement a notification system with LibGDX. As we know, Android has it's Toast which is great, but I can't use it in Desktop mode. I tried extending Dialog etc, adding as an actor and ...
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Libgdx Music is not working again

I am starting background music when the user goes to the PlayScreen and when the kid in the game dies, the background music stops and starts game over music and move to game over screen, then the user ...
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Libgdx Ending level is not working properly

In my game the kid is collecting fruits but if he hits the rock 3 times or time is up before collecting the required points, the kid will jump to the half of the screen then fall down and start fail ...
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I want to make a pie countdown timer in LibGDX

How would I go about making one of these in LibGDX? The number in the middle isn't necessary. And to make it clear, I'm not looking for an implementation or a "hand out" of source code. Just point ...
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34 views

I'm unable to stop the background music when i jump from one activity to other

I'm developing a game in libgdx . there is a menu screen in the game along with some background sound. the problem is when i jump from the menu screen to the game play screen the background sound is ...
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Setting useImmersiveMode to true makes a moving sprite blink in a LibGDX game

I'm developing a simple game where i have gravity and a body which jumps when i touch the screen and a sprite displaying in its position. All is good until i set useImmersiveMode to true on ...
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21 views

Hills / Rounded Terrain Generation in libGDX

I'm trying to make a game that has rounded 2D terrain like hills, etc. Im familiar with creating and rendering 2D Rectangles using the ShapeRenderer, but i need some "Get Started"-Help on how to ...
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9 views

libgdx : starting animation disables imagebutton

I am playing an animation on clicking an imagebutton in android. Both the imagebutton and the Image for animation are actors on same stage. Animation plays perfectly, but the issue is after the ...
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Should I boost run task via disabling TexturePacker?

I decided to create textures with keeping in mind that the largest screen resolution that my game will be working with is 1920x1080. So, menu background texture in my game will be always 1920x1080. ...
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Libgdx game doesn't work correctly after game over screen

So, I am trying to create a platform game for Android. As part of the game, I have created ladders that the hero is climbing. When he hits the enemy he dies, there is a game over screen --> touch to ...
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25 views

How can I make an animation in LibGDX?

In my game the player is running away from enemies and when he can't keep up the speed anymore I want the enemies to fade in from the side of the screen as the player is still running as show in this ...
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23 views

libgdx box2d move object in bezier curv

I'm making a game and i need to move my game object in a bezier curv path i succeeded in doing it: //create Bezir curv .... path.valueAt(outMove, val); path.derivativeAt(...
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libGDX GWT compile with “-style DETAILED”

So basicly my libgdx HTML5-gradle build doesn't work. When switching from state it gives the following error: __gwt$exception: <skipped>: Cannot read property 'tM' of null Of course I want to ...
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17 views

Hotplugging LibGDX

Trying to find a work around to getting hotplugging to work with LibGDX (the latest version seems still like it doesn't support it). Anyone know of something I could do to get joystick hotplugging to ...
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LibGDX Box2D Body shape transformation

In the following method my player Body is created: public static Body createPlayer (World world) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; ...
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Box2d Body filled with a texture Libgdx

I have a simple triangular shape (obstacle) in my game and i would like to fill it with a texture repeatedly. I have looked at the other 2 topics but couldn't find a working solution. How can i fill ...
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LibGDX works well on android 4 and very bad on android 5 and 6

I have a problem with my game. The game is made with libgdx, scene2d and box2d and it uses an AssetManager. I tested this app on all my devices and here it is the results: Galaxy S3, android 4 (...
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28 views

Blur shader decals

Im trying to implement custom shader for decal GroupStrategy in libgdx, and I'm having some noob GLSL and OpenGL problems. I have implemented shader looking at this: http://xissburg.com/faster-...
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Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game

I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app: ...
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Splitting spritesheets and making the background transparent

Is there a quick way of splitting and removing the background of a spritesheet that's taken from the web? I'm fine with downloading software, using a website or making use of any commands that libGDX/...
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Actions.fadeOut doesn't work when called on stage root

I'm trying to fade out my screen when a button is pressed, but the following code doesn't work: public void switchScreen(final Game game, final Screen newScreen){ stage.getRoot().getColor().a ...
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Unable to rotate an Actor using an Action in libgdx; what am I doing wrong?

I use this to add a rotate action to my actor: theme_button = new ThemeButton(theme); theme_button.setPosition(300, 300); theme_button.setSize(300, 300); theme_button.setOrigin(theme_button.getWidth()...
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Libdgx and Overlap2D export settings for Android

So I have a problem when exporting assets from Overlap2D to Android Studio project location. When setting up libgdx I set the project to be for desktop and android and selected Overlap2D extension. ...
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LibGDX Child node is not following animation

So I'm trying to place a golf club as a child node of the hand of our "golfer", so it follows the animation the golfer has when the animation is invoked. However, once I hit "Check Swing" (the button ...
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151 views

Box2dMapObjectParser isometric map - bodies have wrong position and size

I'm using Box2dMapObjectParser to load Tiled objects layer onto my IsometricTiledMapRenderer'ed TiledMap. It works OK with a UnitScale of 1 but the position is wrong and some shapes have weird ...
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64 views

How to update projectile trajectory point?

I am a new game developer, I am making a game, but I have a problem, I don't know how I can update my trajectory point in OnDraw method. Could anyone please help me? Thank you! Here is my code: ...
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31 views

TiledMap Safe Area for different screen resolutions

I'm creating a Tower Defense game using libGDX (w/ scene2d) and TiledMap. I've been reading extensively about viewports and how I can better manage various screen sizes. I want my Tiled Map to take ...
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AdMob Banner appears 960x150 instead of 320x50 in libGdx - what's wrong here?

I am a bit helpless with this strange effect from AdMob. AdView is instanciated in code and so is the relative layout and libGdx view. View view = initializeForView(Engine.createEngine(G....
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libgdx - objects are drawn elongated when width and height are the same value

I don't use view ports but my camera is set to the screen width and height of the device. My objects are drawn longer(taller?) then they should be. I check my sprites and they are square not ...
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25 views

libgdx - Math reflection to the correct direction

I'm using a simple reflection system, but the game doesn't work how I want. How should this game work? The game has two boxes. A red side and a black side. The player should only sort the bombs to ...
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52 views

Why is my tiled map moving when I move the camera in libGDX?

I use LibGDX. I have created a map with Tiled Map Editor and loaded it to the game. Everything else is working well, but when I move the camera, the map moves: it jumps or floats. My code: public ...
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53 views

LibGDX - black bars, FitViewport and drawing background

actually I'm creating game in LibGDX and i have few problems. I'm trying to solve resolution and aspect ratio problem by using FitViewport but i want to dispose black bars which occur when resolution ...
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39 views

How can I simulate a basketball throw in LibGdx box2d?

So I want to simulate a similar throw like in the game Bouncy Basketball. Do i need to create a body and attach another body on it that would be the arm and then how would I apply force/impulse to the ...
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32 views

Scene2D set table cell size in percentage of tables ´s size

Is it somehow possible to set Scene2D table cell´s size in percentage of the table? I would like to have orientation independent menu, with buttons filling let´s say 75% percent of the screen, and ...
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49 views

Box2D Physics Crazy

I have a simple Box2D Game with a dynamic player, a static floor, and a matrix of gems. The problem is that the physics engine goes crazy. You can see in this video: https://youtu.be/iaH_ex8eVVk ...
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14 views

DragAndDrop release with pointer on payload

When I am moving my payload all the way to the corner it remains on the stage and my mouse goes over it when I then release (on a valid target) it returns null as a target and thus does not drop ...
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55 views

How can I make an Actor repeat the action on collision in LibGdx?

I want my EnemyActor to do this SequenceAction when it collides with my bullets. I have already done the collision. Now the problem is that it only does the SequenceAction once when it gets collided ...
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49 views

Move player with platform libgdx

I'm learning libgdx and I'm having a problems with moving platforms. I have a bridge class with float values for move_amplitude(distance the bridge moves) and move_time(duration it takes). The bridges ...
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64 views

LibGDX - Player Movement Flickers

So, I was programming a very simple LibGDX game, so I decided to include a player class into the program. Once I did that, the players image started to flicker/stutter while I moved it. Here's the ...
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Implementing BaseGameUtils with LibGDX for Google Game Services

I'm developing a game for Android in Java using Android Studio and LibGDX. I'm trying to implement the Google Game Services inside my game but I'm having trouble using the BaseGameUtils. Every time I ...
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51 views

gdx-video - Error: Failed to resolve: com.badlogicgames.gdxvideo:gdx-video:0.0.1

I would like to use gdx-video extension in my libGDX project, to embed a YouTube video. I have found this extension on GitHub, but there are several error messages during Gradle Sync process. I have ...
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Move/Rotate 3d multiple objects w.r.t. to one another in libgdx

I have two blender objects in .g3dj format. Below is the code : private void createBaseArm1(){ // Now load the model by name from asset folder baseArm1 = modelLoader.loadModel(Gdx....
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Lip Sync Sprite Animation in LibGDX

Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind. User will input text The character will talk with the appropriate lip sync. I know there are ...
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How to run Kryonet server inside Libgdx project and is it ok?

I am trying to add multiplayer to my game and I used Kryonet. I have written the server, requests and etc and the only thing that is in front of me is how to run the server, it is in the libgx project ...
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42 views

get object location in 3d view libgdx

Below is the code of rendering the .g3dl model. I am trying to find the x, y, z co-ordinates of model's top view in 3d (Android) from origin (0, 0, 0) using calculateBoundingBox. I am stuck with no ...
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39 views

Box2D top down car weird spasm

im currently programming a 2d top down racing game with box2d and libgdx. i have a car body to which there are 4 wheels attached. these 4 wheels are attached with RevoluteJoints ( for the front ...
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39 views

Stretch Textures to screen width and height with StretchViewport

I have an orthographic camera that have viewportWidth = 540 and viewporHeight = 960. My backgrund texture is 1080x1920 pixels. How can i resize the texture to fit the camera using a StrechViewport. ...