A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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225 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
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1answer
66 views

What size should i use for my game design?

i am currently working on a android game by using libgdx and i am designing graphics with ps for it. I want my game looks the same quality for different screen sizes but i dont know in which size ...
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1answer
82 views

Libgdx using Box2d with TiledMap to create collision detection

I'm fairly new to Libgdx and have some good basic knowledge on Java. Right now I am stuck on how to add collision to my TiledMap, I am using the Mapeditor to create the tilemap. I read so many ...
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1answer
1k views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
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2answers
145 views

Why do my Box2D bodies occasionally get stuck and separate forcibly?

I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue. Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
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1answer
148 views

LibGDX - Executing 2 different touchDown events in the same method

On the bottom left of my screen is a circle with an Arrow and on the bottom right is a circle with a gun. If the player is in jetpack mode and the Arrow "button" is clicked he flies like flappy bird ...
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1answer
239 views

Why does flipping 1 texture region cause an identical texture region to also be flipped? (libGDX)

Sorry for the bad title. I didn't know how else to explain it. The following is a portion of my code: public class AssetLoader { public static TextureAtlas spriteSheet; public static ...
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1answer
52 views

Does libgdx implement the game loop for you?

Initially, I assumed that the developer has to implement the game loop because libgdx is a library - not an engine. But then I found out that Graphics has getDeltaTime() and getRawDeltaTime() so I ...
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0answers
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Using Box2D in LibGDX, is there a reason a fixture set to be a sensor would only -sometimes- detect a collision?

I am working on a 2D game in LibGDX. Currently, I am testing interactions between a player's weapon and enemies - in particular, a sword and an enemy monster. The player has a hurtbox and the sword ...
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34 views

Smoothly move a Box2D body to target position

I am using java, LibGDX and Box2D. I could opt to move my player from the current position to a target position using the setPosition() method many times, in order for the body to move "smoothly" to ...
4
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1answer
85 views

GLSL 2D Silhouette

I'm trying to render a silhouette of any entity behind foreground objects to indicate their position to the player. Here's an example of what I want to achieve, from Hyper Light Drifter: From what ...
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2answers
139 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
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2answers
343 views

Design pattern for animation sequence in LibGDX

What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the ...
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1answer
35 views

libgdx Vector.cpy question

Why do people use this: public void set(Vector2 v) { this.vector2 = v.cpy(); } insted of just using: public void set(Vector2 v) { this.vector2 = v; } What I don't know that I should ...
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1answer
247 views

LibGDX multiple enemies animations

Hello everyone i have a question about animating multiple enemies on the screen at the same time. Basically, i figured out how to use the Pool for creating enemies and dispose them after use etc.. ...
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1answer
40 views

Collision with player following mouse

I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down. In my game I want two ways of input: one is using the ARROW keys to move the ...
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1answer
32 views

AssetManager proper usage in libgdx

I am a beginner in libgdx and I am coding a simple game. This game is like a word puzzle where each letter is a texture. Before loading the first level I need to load into memory 26 textures, one for ...
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0answers
14 views

Error in projecting coordinates from FitViewport to screen in LibGDX

i'm using a FitViewport to render my "game world". Viewport virtual dimensions are fixed 400x240. I use viewport.unproject method to scale input touches from screen coordinates to world coordinates, ...
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0answers
13 views

Scale smaller resolution to full resolution libGDX

Short question about the scaling in libGDX. At the moment i have a application with the resolution 480x320. I define this in the main method of the desktop launcher. My whole application is now ...
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1answer
33 views

Should I initialize a Box2D World per Level?

I'm using a LevelManager to load Tiled maps in my libGDX game, which stores: Static: final Size of map in Tiles final Size of map in Pixels final Size of an individual tile TiledMap ACTIVE_MAP ...
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1answer
28 views

Libgdx libraries are missing from gradle cache after I reinstalled my system (IntelliJ)

I reinstalled my OS (Linux Mint) today and copied all my projects over to a flash drive. After I was done setting everything up I copied 'em back over again and started to fix the problems (caused by ...
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2answers
2k views

SpriteBatch being drawn outside of Stage?

Currently working on my first game, though running into some problems with libgx and screen aspect ratio. What I have is a Stage which contains things like menu buttons etc, and the rest of the game ...
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1answer
34 views

LibGDX - Can't read .ttf file when running Android configuration

when running or debugging my game on android device, i get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) which is ...
2
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1answer
47 views

Drawing textures off screen optimization required?

I recently started using LibGDX and I am wondering if I have to optimize my code when drawing textures/sprites off-screen, just like I used to do with XNA. My biggest concern here is specifically ...
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1answer
431 views

Black screen when switching from fullscreen to windowed mode with libgdx

I have just started working with libgdx, and have run into my first problem. I have a simple program that switches a desktop application from windowed mode to fullscreen and back again. If I start the ...
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0answers
18 views

3D Model is existent, but not rendering in LibGDX

I'm trying to render a simple model in libgdx. I tried ObjLoader, G3DLoader, and Asset loading but nothing works. I know the Model is actually there because when using a different batch besides the ...
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0answers
17 views

Raycast trouble

i'm having some trouble with the RayCast. I'm raycasting from the player position and my mouse position. I have this situation : http://i.imgur.com/h7iplnY.png (the white line is a representation of ...
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2answers
61 views

Static spawning locations for players, creatures, items in Tiled map editor

I am using Tiled map editor. I am trying to add static spawning locations (x,y) for various entities (lets say 15) in my game. The best idea I had so far is something like this: I am using a ...
3
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0answers
89 views

HTML/JS publish LibGDX

I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing. Right Click on the Project -> Google -> Gwt Compile -> Compile. After the compilation there is no ...
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1answer
65 views

How to use mipmap with TextureAtlas and AssetManager

I searched on the Internet but couldn't find the way to use mipmaps with libGDX TextureAtlas. I want atlas instead of normal textures because as far as I know mipmap supports only 2^n width and height ...
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0answers
13 views

LibGDX : Textfield input type

I want to change TextField input type . When I click on the textfield the android keyboard appears with all the symbols , but I want only numbers and dot (.) . TextFieldStyle textFieldStyle = new ...
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2answers
203 views

LibGDX - Best way of scrolling background

I'm new to LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a sidewalk for example. The ground ...
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1answer
149 views

LibGDX - Accelerometer Problems

I got some issues. I'm using LibGDX. When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The ...
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1answer
59 views

Tiled object layer draw sprites

I added some tiles to some object layers in my tiled map and now I want to draw them in game. I tried to render everything with mapRender.render(); but the tiles doesn't show up. Then I tried to ...
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1answer
186 views

Mouse coordinate conversion Libgdx

I have a camera: //Map is a my object that wrapper of TiledMap class In the create method: this.renderer=new OrthogonalTiledMapRenderer(this.map.getMap(); this.camera=new OrthographicCamera(); ...
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1answer
121 views

How can I split my entity manager class into a gameworld class and gamerenderer class?

I currently have a libGDX game where I have an entity manager class which is called in the gamescreen. Instead, I would like to utilise it in a gameworld class and a gamerenderer class, but I cannot ...
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vote
1answer
28 views

Running and Jumping using Box2d and libgdx

.this is my first trial on making a 2d game and currently struglling how to run and jump smoothly. My problem is when the player keep pressing on left or right botton then jump. the player won't jump, ...
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votes
2answers
46 views

LIbgdx android app remove fullscreen and show titlebar

I am developing an app using libgdx and i dont want the app to go fullsceen and i also want to show the title bar but the app goes to full screen and hides title bar instead of all efforts. here is ...
1
vote
1answer
468 views

Multiple enemy array in LibGDX

I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And ...
2
votes
1answer
46 views

[Libgdx]Screen not rendering after restarting game

I have a strange problem while using the libgdx library Game works fine on the initial launch on Android, but after that restarting game does not render the graphics on the screen properly. It is a ...
0
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1answer
569 views

How can I implement online high score in LibGDX?

I found some posts that said to use Google Play Services. What about other platforms? Is their some libgdx library that I can use to implement it in core section or do I need to write separate score ...
0
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1answer
60 views

Clearing a libGDX pixmap

Is there a way to clear a libGDX Pixmap? Or is the only way to dispose it and create a brand new Pixmap?
0
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1answer
33 views

LibGDX: Colllisions between bullets and enemies in arrays

I am writing a "Gauntlet" style game. So far I have managed to successfully detect collisions between my player object and my ghost enemy objects, and when they collide they drain the player's energy. ...
0
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1answer
39 views

Stop rendering hidden objects libgdx

I currently am hiding objects that are not in the frustums view. However, some objects are still being rendered that are in the frustums view, but are hidden. My goal is to not render objects that ...
0
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2answers
78 views

How do I draw an object that I always want to appear in the same place on screen on a scrolling orthographic camera using lib gdx?

So I want to make an endless scroller game and the orthographinc camera is scrolling downward so i want the character to stay with the camera. I'm not sure how to aproach this i've been looking a lot ...
0
votes
1answer
95 views

Loading TextureRegion with filter diff from that of texture it came from

I am using libgdx . While packing my texture atlas I have set the filter for mag and min to Nearest . But for just one region I wish to draw it with linear filter . Is it possible to have different ...
2
votes
2answers
972 views

libgdx, how to check collision of randomly generated actors?

I have two groups of randomly generated actors, one is bullets second is enemies. And as of now I have no idea how to check collision of randomly genrated actors and remove the overlaped actors. I'm ...
0
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1answer
299 views

Move Box2D body towards mouse click

In a top down game using Box2D, I would like the player's Box2D body to rotate towards the mouse click, and then move to a point on mouse click (move, not teleport). I have worked out the rotation ...
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2answers
269 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
0
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1answer
107 views

LibGdx - How can I correctly handle tile transitions / connected textures?

So I am making a tiled game and I need to connect textures correctly based on whats next to it. With tiles that had connection really close to the edge of the tile I could just use the 4 bit meathod ...