A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
5
votes
1answer
668 views

OpenGL ES 2.0 obscured texture is visible

Hi, I am using LibGDX and OpenGL 2.0 to create a game. So far I have created two meshes. The front mesh is the one with the brown circle texture and another mesh on the top with a green to white ...
4
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2answers
2k views

LibGDX stretching 2d graphics

I have a problem with stretching sprites in LibGDX. I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px sprite.setSize(pixelWidth,pixelHeight); I want to ...
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2answers
3k views

Detecting key press only once in Libgdx [duplicate]

Have a question on keyboard inputs. Currently I am using this method to read my input, Gdx.input.isKeyPressed(Input.Keys.A), it is working fine. But I do realized at times there are multiple instances ...
0
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1answer
537 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
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1answer
366 views

Remove a body when touched in LibGDX(Box2D)

I am using LibGDX to create a new project. What i am trying to do is, i load bodies from a tmx file into levels which works fine. The bodies also has a sprite with them. The problem is, is i would ...
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2answers
364 views

When input listener set in resize(), input doubles

I created a button and assigned an input listener in the resize() method of the screen. For simplicity's sake, whenever I press the button, 1000 adds to a total amount. The weird part is, it adds ...
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0answers
124 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
4
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0answers
648 views

Advice on NPC architecture [closed]

I'm developing a 2D Zelda game with LibGDX in Java using TileD maps. I am now adding NPCs to the engine and I'm thinking about how to make them so it's going to be easy for me to add/edit their custom ...
0
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1answer
92 views

libgdx fixture is giving unresponsive error

need some support. I am novice in libgdx game engine. Below is my code package com.game.box2d.fruitcart; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import ...
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2answers
910 views

libgdx actors and instant actions

I'm having trouble with actors and actions. I have a list of actors, they all have either no action, or 1 sequence action This sequence action has either : a couple of actions (some are instant, ...
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vote
1answer
783 views

rendering transparent meshes in LibGDX

Building open this tutorial - https://code.google.com/p/libgdx/wiki/ProjectionViewportCamera I have constructed a class for generating polygon meshes. But i cannot figure out how to render semi ...
2
votes
2answers
783 views

How to implement pathfinding in this situation

So I'm creating a game for android using the libgdx library. I render the map from a tmx file and in it all the water tiles have the property of blocked. My player(a sprite) moves to where I ...
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vote
1answer
1k views

Moving bounding box in 3D using Libgdx

How do i go about moving a bounding box in libgdx? I want to make the bounding box capture my character and move with him. So ideally i want to be able to copy my vector 3 from my model instance and ...
-1
votes
1answer
649 views

Different Attack Systems in RPG [duplicate]

I'm making a 2d rpg game with libgdx and java, and I'm wondering how I would organize different attack systems - magic, melee, etc. (it's not a turn-based rpg). I have a PlayerClass enum, a Player2D ...
6
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0answers
358 views

Box2D strange collisions (jitter) on sharp edges [closed]

I'm currently developing 2D side scroll game with Libgdx + Box2D. And I'm facing some problems with ChainShape (the ground) and PolygonShape (the cart body) collisions. Please look at this video: ...
2
votes
2answers
2k views

how to design and develop game level(stages) [closed]

I need some expert opinion about game level design. I've been developing android game(2D) using LibGDX framework inspired from below sample game. LibGDX sample Drop game I've customized this game ...
2
votes
1answer
656 views

LibGDX Scene2D event handling and bounding box relative to the center of a TextureRegion

I'm experimenting with Scene2D to see if it fits fot the game I want to develop. Say I have an Actor with the origin in the center of its TextureRegion. My setup method contains this code: float ...
2
votes
1answer
3k views

Libgdx explain steps for beginner to create and use image as a box2d body [closed]

I am basically from corona background and new to LibGdx , familiar with stage and actor from scene2D. Now wants to use physics body from box2d in the game besides using actor from scene2D. But I ...
0
votes
1answer
924 views

Movement with box2d using libgdx

I am pretty new to using physics engine and would like to know what is best practice for movement of playercharacters. Currently I have a class called Hero that has a CircleShape and when the user ...
0
votes
0answers
32 views

Trouble loading .png file using LibGDX [duplicate]

I'm trying to load a Texture to libGDX and I'm getting a file not found exception. Here's the code that's trying to load the .png file. ` //Textures private Texture tiles; private TextureRegion ...
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1answer
3k views

LibGDX Drawing sprites when moving orthographic camera

I've been having this problem for a long time and I just can't seem to find the exact problem. I have a game where the map is 480x1600 and my camera has a view of 480x800. I have a button that when ...
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vote
1answer
121 views

How do I use warble to package libgdx and ruby?

My ruby code is as follows include Java Dir[File.expand_path "#{File.dirname(__FILE__)}/../libs/\*.jar"].each { |x| require x; puts "go"} module LibGDX include_package "com.badlogic.gdx" ...
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vote
1answer
544 views

ParticleEffectPool.obtain() not resetting particles

I want to use ParticleEffectPools in libGDX but I'm running into an odd issue where the effects don't seem to be reset when obtained by the pool. The code below looks for an existing ...
3
votes
1answer
2k views

Libgdx , how to get mouse position relative to a Tiled Map

I'm porting a game that i did for Ludum Dare 26, this year, i made it using Contruct2, i decided to port it to Libgdx, for learning reasons, ...
2
votes
0answers
425 views

Choosing a level editor of a 2d platformer [closed]

I'm working with a small team on a 2D platformer game in Java (LibGDX) that uses Box2D for physics. Our team is looking for a tool to make the levels (that we will be able to integrate with the Box2D ...
0
votes
1answer
2k views

Side Menu using Libgdx

I want to make it so that when the player presses start, a side menu slides out and gives a player some option on one side of the screen, similar to Angry Birds or Pokemon. I'm not sure how to go ...
0
votes
1answer
294 views

Tweening in 2d side-scrolling RPG

I'm working on a 2d side-scrolling RPG-ish game. Currently the movement of the main character(hero) is based on the A and D keys, because it's 2d and I don't really care about jumping. I would like to ...
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vote
1answer
4k views

Registering InputListener in libGDX

I'm just getting started with libGDX and have run into a snag registering an InputListener for a button. I've gone through many examples and this code appears correct to me but the associated callback ...
0
votes
1answer
330 views

Design question: How to handle input more efficiently?

I'm designing a system to handle the keyboard input for my game. To get it more simple, I have a class that has two methods, KeyUp and KeyDown which tell me which key has been pressed, this is already ...
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0answers
84 views

How to space actors in scene uniformly? [duplicate]

I have a Array data structure right now, which contains 10 soldiers in my army. They can setup initially in various formations - e.g. o o o o o o o o o o The user can move one of the ...
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votes
3answers
393 views

ArrayList mixing up indexes?

Working title. I'm warming up to libgdx and I'm trying to remove objects from an ArrayList when pressed/touched. The Objects are rectangles and about 70% of them get removed, the other 30% just stays ...
0
votes
1answer
257 views

swipe effect problem using only mesh and array - libgdx

I tried to combine matdesl's and libgdx's draw lines algo ang code. but i can only create a line. problem is i want to make a fruit ninja swipe effect but only knows this... problem is i want to make ...
2
votes
0answers
375 views

How to create heat haze effect in Libgdx?

I would like to create a heat haze effect for a 2D game I am making. Do You have ideas or suggestions, how to get that effect. I am using Libgdx(OpenGL 2.0). Thank You in advance!
2
votes
1answer
3k views

Libgdx loading images

I can't find a sulotions that solves my problem, I've tried pretty much every tip I can find, but with no luck. Error : Exception in thread "LWJGL Application" ...
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0answers
517 views

pause or freezing game screen

I have a question regarding the pausing/freezing a game while a window/pausemenu will appear at center of the screen. I've already created a pausescreen class which will be called each time the back ...
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0answers
379 views

Libgdx: scrolling background for preview screen

Good day, I have been coding for quite a while now and I'm at an certain point where i am having difficulties on solving something. I've been creating a preview screen which contains the following: ...
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vote
1answer
1k views

libgdx: how to manage entity classes [closed]

Good day sirs, I know this is a newbie question but I really need to ask it. I've been reading a lot of sample codes on libgdx, and I have seen entities(player, enemy, boss,etc.). my question is what ...
0
votes
1answer
1k views

Error using Physics Body Editor for LibGDX

In my game, I've been trying to use the physics body editor for libgdx, but I kept on getting an error. So I thought there was probably something wrong with my code so I took the example off of the ...
1
vote
1answer
550 views

How to properly calculate y position when drawing from .fnt bitmap font?

I want to render text to bitmap to use it later as a decal texture. I've read through libGDX fonts drawing code and came up with this: private void writeTextToPixmap(Pixmap destPixmap, Pixmap ...
6
votes
2answers
4k views

How can I post scores to Facebook from a LibGDX Android game?

I am using LibGDX to create an Android game. I am not making the HTML backend of the game. I just want it to be on the Android Google Play store. Is it possible to post the scores to Facebook? And if ...
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vote
0answers
164 views

How to use HyperLink with Actor in Libgdx

I am making a quiz game using LibGDX. I want it to redirect to a website. I am using classes like Text and Label that extends Actor to write text using a bitmap Font. I have no idea on how to provide ...
4
votes
2answers
6k views

Libgdx ShapeRenderer rectangles

I'm trying to draw a filled rectangle in Libgdx and according to the API this should work: shapeRenderer.begin(ShapeRenderer.ShapeType.FilledRectangle); But it gives me an error and tells me to ...
2
votes
0answers
1k views

Libgdx ParallaxScrolling and TiledMaps

I implemented ParallaxScrolling for my SideScroller project, everything is working but the tiled map (the most important part!). I've been trying out everything but it doesn't work (see the code ...
1
vote
1answer
4k views

Implementing Scrolling Background in LibGDX game

I am making a game in LibGDX. After working for whole a day..I could not come out with a solution on Scrolling background. My Screen width n height is 960 x 540. I have a png image of 1024 x 540. I ...
0
votes
1answer
269 views

Should I make the Cells in a Tiledmap as null when my player hits it

I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled ...
2
votes
1answer
2k views

Setting Higher Z-Index for Sprite

For my game, I have to set highest z index for my sprite. At present, I wrote following code but didn't work for me. Sprite houseSprite = new Sprite(pX, pY, ...
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vote
0answers
418 views

Create a touchpad-joystick using texturepacker2

I am adding a touchpad control to my game, using TexturePacker for loading images into the image-atlas. I have followed this tutorial to add the joystick. Everything is the same apart from the loading ...
0
votes
2answers
268 views

How to implement a game launch counter in LibGDX

I'm writing a game using LibGDX in which I want to save the number of launches of a game in a text file. So, In the create() of my starter class, I have the following code ..but it's not working ...
1
vote
1answer
484 views

Making Ball Fling in a Curve Direction

I was wondering how to figuring out how to slice a ball (banana kick) by flinging it curve-ways. However, according to the LibGDX's gesture listener, the method for flinging only focuses on a straight ...