A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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LibGDX implement leaderboard

I am looking for leaderboard implementation in my app. I use libGDX and I found this guide: http://theinvader360.blogspot.it/2013/10/google-play-game-services-tutorial-example.html . If I implement ...
-2
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0answers
13 views

Which is the best Platform/Engine for a beginner for developing an Android game with following specifications

This is a very general question for which I wouldn't mind getting equally general answer. I want to develop a simple 2D android game with following specifications: 1> A 3D object that rotates in all ...
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1answer
14 views

Endless Running Game - Changing Lane Function in JAVA

I am developing a kind of vertical endless running game, where the character has 4 possible lanes to be in. I am using libGDX and want the character to change lanes by adding a horizontal velocity to ...
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1answer
179 views

Multiplying by delta not giving smooth movement

I started working on my first proper game but reached a problem straight away. In short I have a game that runs most of the time at 60 fps. ( I am using Libgdx a popular Java framework) but my game ...
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1answer
19 views

Libgdx inputlistener scrolled is not working

I am currently using libgdx. Below codes are added to a stage. this.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { ...
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1answer
4k views

Libgdx loading images

I can't find a sulotions that solves my problem, I've tried pretty much every tip I can find, but with no luck. Error : Exception in thread "LWJGL Application" ...
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1answer
27 views

BitmapFont - where is getBounds method in new 1.6 libGDX

I download newest libgdx version 1.6 and i cant solve problem with center my BitmapFont text. Earlier in version 1.54 i used getBounds() method to find out width of text. Share your solutions, thanks ...
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2answers
191 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
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13 views

libGdx extending the simple game tutorial texture in screen is not working

I have been following this tutorial in the libGdx wiki. I copied and pasted the code as is into my IDE (Android IDE because I do not have a computer to run Eclipse on and don't want to fork up $200 ...
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1answer
37 views

LibGDX particle emitter rotation

I have a libGDX game, in which I'd like to make some ice breath like effect using particles. So far we made a cone like effect. I can obtain and render it on the screen with this. ...
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2answers
26 views

How to get this type of movement in LibGDX?

I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path. Can i ...
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1answer
1k views

LibGDX MainMenu with ScrollPane - Select Level and press Play

In my level Menu, I am using tables that have images and text to identify each game level. Those tables are in a table that is inside a ScrollPane so the player can browse the levels available. Here ...
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1answer
38 views

Libgdx using Box2d with TiledMap to create collision detection

I'm fairly new to Libgdx and have some good basic knowledge on Java. Right now I am stuck on how to add collision to my TiledMap, I am using the Mapeditor to create the tilemap. I read so many ...
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36 views

How to implement something as shown in the picture [on hold]

I am trying to make a game using libgdx framework problem: Initially screen is blank,then blue ball enters the screen from top, when blue ball reaches middle red ball enters,when blue ball reaches ...
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3answers
27 views

Which is the best method implementing a background scrolling for game in libgdx?

My question is very simple I am new to libgdx development, which is the best approach implementing a background that is to make the background move in y direction 1)My First approach is drawing the ...
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0answers
20 views

libGDX: Linking 3D scene from 2D screen

Using libGDX I have created a few 2D screens, such as a splash screen and a main menu, and also created a 3D scene which I want to be able to load when clicking a button on the main menu. I know how ...
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1answer
299 views

LibGDX Bounding Rectangles

I'm creating some rectangles surrounding my sprites for my player and bullet class to detect collisions with the overlaps method in Intersector class of LibGDX. I have a question: When I instantiate ...
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0answers
26 views

Where can I find up to date LibGDX tutorials? [on hold]

I've searched day and night, rain and shine, high and low, and I still cannot find up to date tutorials for LibGDX. I don't want to develop games for Android, but all the up to date-ish tutorials are ...
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1answer
1k views

Libgdx - IsometricTiledMapRenderer and light shading

I am wondering if there is any way to simulate light shading in Libgdx using an IsometricTiledMapRenderer. Here is my code to draw an isometric map, it's able to be moved around with the mouse and ...
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2answers
116 views

Why do my Box2D bodies occasionally get stuck and separate forcibly?

I'm making a space game with LibGDX and Box2D. I made a video here to illustrate the issue. Verbal description: When objects collide, they sometimes get stuck together and are then suddenly separated ...
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1answer
97 views

LibGDX - Executing 2 different touchDown events in the same method

On the bottom left of my screen is a circle with an Arrow and on the bottom right is a circle with a gun. If the player is in jetpack mode and the Arrow "button" is clicked he flies like flappy bird ...
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3answers
576 views

Libgdx body passing through block then fall on it

I'm using libgdx and its physic engine Box2d. My question is : how could I make my box2d body go through a block , ignore the first collison than make the block active so the ball can fall onto it. A ...
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0answers
10 views

LibGDX and Sound Priorities

According to a post I found, the setPriority of a Sound in LibGDX is not only a hint, but does nothing on desktop, and I can confirm this. I really need priorities for sounds in my desktop game. The ...
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LibGDX, Box2D , Destroy body into parts

I am developing a game using libGDX game engine and box2d physics engine. There are asteroids in my game, I want to destroy their bodies randomly and fill with texture. How can I do it?
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2answers
79 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
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1answer
292 views

Design pattern for animation sequence in LibGDX

What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the ...
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1answer
766 views

Libgdx actor bounds are wrong

The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created ...
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1answer
149 views

LibGDX multiple enemies animations

Hello everyone i have a question about animating multiple enemies on the screen at the same time. Basically, i figured out how to use the Pool for creating enemies and dispose them after use etc.. ...
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1answer
43 views

LibGDX collision with rectangle and circle

I have 2 objects, A and B, both are classes with only values, so positions and dimensions are only values (float posX,posY). I have a render class which render A and B with shapeRenderer; A is ...
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2answers
3k views

libgdx game not disposing

My game does not exit entirely even after calling dispose() method. It loads a black screen when I launch it for the second time and works well if I kill the game manually and restart it. I get an ...
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0answers
21 views

Building levels for use in LibGDX

I'm working on a 3D shooter game using LibGDX and was winding how I would go about building levels that I could import into my game easily. I'm using Blender as my modeling software and I've heard of ...
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1answer
135 views

SelectBox in LibGDX doesn't display and freezes the program after a click

I am currently trying to apply an overlay with LibGDX over my 3D ModelBatch. Everything works fine except for the SelectBox. Once instanciated, it shows up on my screen I can click on it once but then ...
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1answer
27 views

LibGDX destroy object when not used

I am developing a game where objects move in the screen. My object is instantiated in Y = 0 and I want to destroy this object when it goes under the screen Height. So if (positionY >= ScreenHeight) I ...
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2answers
2k views

SpriteBatch being drawn outside of Stage?

Currently working on my first game, though running into some problems with libgx and screen aspect ratio. What I have is a Stage which contains things like menu buttons etc, and the rest of the game ...
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1answer
34 views

Java libgdx get clicked square without iter

I would like to detect which square is clicked without iterating over all elements! i don't want to do this anymore for all elements. if( x >= this.getAnchorX()-HalfWidth && x <= ...
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2answers
48 views

How to stop deltaTime while debugging

Framework: LibGDX IDE: Android Studio Game based on Kilobolt tutorial While debugging, the frame delta time i get using Gdx.graphics.getDeltaTime()continues to increment so when i stop debugging ...
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1answer
18 views

How to run a method after a scene2d being rendered in libGDX

I want to make a screenshot with ScreenUtils.getFrameBufferPixmap(x, y, w, h); I call this function in Actions.run(new Runnable{...}) in scene2d.ui, and the problem is that actions are called at ...
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0answers
49 views

Why does physics interpolation give me periodic jumps/flickers?

I have seen this question but it didn't solve the problem. I have followed the same steps as in this article. What I notice in my Android game is that my interpolation alpha (or fraction or ...
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0answers
27 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
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309 views

Body gets recreated [closed]

In my game you have the Square, which is the player, and the Circle which is the enemy, the player carries a weapon, when shooting the game calculates where to place the bullet in relation to the ...
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0answers
25 views

LibGDX make an object rotate around something

I need to rotate and object, which should be a circle made up with a ShaderRender, around a specified point. In LibGDX there is a method or something which allow me to do this? If it doesn't exist how ...
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1answer
1k views

Ligdx Box2d : convert box2d coordinates into screen coordinates

I'm new in libgdx and i have a little problem. I created a body in box2d and i want to assign it a sprite; for that i need to get the position of the body,then insert into the main loop the updated ...
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3answers
592 views

Why is my texture drawn in a different place when in fullscreen?

I'm trying to draw a texture (with a crescent moon) in the middle of the y-axis: public void draw(SpriteBatch batch) { batch.draw(lune, 0, Gdx.graphics.getHeight() / 2); } It renders this when ...
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1answer
2k views

How to match user click and the sprite object position in libGDX framework

I am using libGDX Java framework for developing a practice game in Eclipse. My game is in landscape mode and I am using sprite image for game assets. Actually I am trying to follow the Kilobolt ...
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0answers
12 views

How to zoom and scroll in libGdx?

I am trying to both A.) Pinch zoom my game scene and B.) Move (scroll) my game scene but I have not found many examples. I learn more by examples than by reading API documentation (although I am ...
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1answer
28 views

Libgdx Actor touch undetected

I am looking for detect touch in an actor. The touch in my game is detected in wrong part of the screen. I want to detect touch only on the red circle, here is the code: Static_values public class ...
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2answers
133 views

LibGDX - Best way of scrolling background

I'm new to LibGDX and i'm trying to implement a screen where i have a guy running and the ground under him scrolling to give impression he is really running in a sidewalk for example. The ground ...
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1answer
153 views

Mouse coordinate conversion Libgdx

I have a camera: //Map is a my object that wrapper of TiledMap class In the create method: this.renderer=new OrthogonalTiledMapRenderer(this.map.getMap(); this.camera=new OrthographicCamera(); ...
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1answer
133 views

LibGDX - Accelerometer Problems

I got some issues. I'm using LibGDX. When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The ...
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1answer
95 views

How can I split my entity manager class into a gameworld class and gamerenderer class?

I currently have a libGDX game where I have an entity manager class which is called in the gamescreen. Instead, I would like to utilise it in a gameworld class and a gamerenderer class, but I cannot ...