0
votes
1answer
29 views

Two issues with testing LibGDX on Android

1) When I test my game on desktop it is 100% fine. When I test it on my Nexus 7 physical device, it is the same except the backgrounds have no color. For example my splash screen has a greenish ...
0
votes
1answer
49 views

Is there any reasons to make sprites and bodies line up?

So in LibGDX the Sprite objects position is where it's 0,0 mark is in the word. In Box2D a a bodies position is in it's center. So to line these up when you update the sprites position with the ...
2
votes
2answers
57 views

How do I render a rounded rectangle in libgdx?

I've been thinking of ways to render a rounded rectangle in libgdx. I haven't found a pre-built way in the documentation. I've looked at: ShapeRenderer, but that's apparently quite expensive ...
1
vote
1answer
64 views

What is the delta value passed to the Screen's render method?

The delta value given to the render method in the Screen class is a non-constant number. What is it? Where does it come from? Does it differ by screen size?
1
vote
0answers
65 views

LibGDX - Box2D: Realistic Light and Layers

I'm having some problems with my current game. Short description: It's a 2D game where you have to avoid the lights or you lose HP. My problem is the following one: Here is the rendering process: ...
1
vote
0answers
46 views

LibGDX render sprites in tiled-map format ( convert texture to sprite )

I am creating a game in which till now I have used textures to create A 2D tiled game. I have created a matrix which converts the touch co-ordinates into a array index number and according to that ...
0
votes
0answers
72 views

Libgdx TileMap size limitations

I have a tmx file of 800*18 size.. It is working but there is some problem like sometimes game is slow or the player jumps too much high or the collision from ground doesn't happen properly and player ...
0
votes
3answers
114 views

Why is my texture drawn in a different place when in fullscreen?

I'm trying to draw a texture (with a crescent moon) in the middle of the y-axis: public void draw(SpriteBatch batch) { batch.draw(lune, 0, Gdx.graphics.getHeight() / 2); } It renders this when ...
1
vote
0answers
87 views

LibGDX polygon caching

I am developing an Android game using LibGDX and I have big world map made of polygons. I use PolygonSprite and PolygonSpriteBatch, when I render map, I get 30-35fps and it feels laggy. I wonder if ...
3
votes
1answer
210 views

Why is my Tiled map distorted when rendered with LibGDX?

I have a Tiled map that looks like this in the editor: But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew. I believe the relevant ...
1
vote
0answers
88 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
0
votes
1answer
649 views

Side Menu using Libgdx

I want to make it so that when the player presses start, a side menu slides out and gives a player some option on one side of the screen, similar to Angry Birds or Pokemon. I'm not sure how to go ...
1
vote
1answer
1k views

How to render a tilemap efficiently? [duplicate]

I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles: map = new TmxMapLoader().load("levels/xyz.tmx"); camera = new OrthographicCamera(); camera.setToOrtho(false, ...
2
votes
1answer
255 views

Not repeating background in platformer [closed]

I need to make not repeating background for platformer. I can't find any description of implementation and I developed algorithm but I'm not sure that it's right. I can't load one big texture per ...
6
votes
1answer
3k views

Repeat texture in libgdx

How to fill region with repeated texture? Now I'm using next method: spriteBatch.begin(); final int tWidth = texture.getWidth(); final int tHeight = texture.getHeight(); for (int i = 0; i < ...
0
votes
2answers
2k views

Libgdx Animation Timing

I'm having a small issue with libgdx animation. I'm using getKeyFrame() to get the current frame of the animation and I'm updating the state time by adding on deltaTime in my update function for the ...
1
vote
1answer
409 views

Erasing part of lines in libgdx with ImmediateModeRenderer

Hi i'm using the ImmediateModeRenderer renderer = new ImmediateModeRenderer10(); to render a line with the next block renderer.begin(matrix, GL10.GL_LINES); renderer.color(color.r, color.g, ...