Tagged Questions
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1answer
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LibGDX Cross Platform Networking
Backstory:
I've been developing a game with LibGDX for the past two years, and I've seen it refactored more times than I remember.
I jumped on the iOS iKVM port as soon as it was released.
But I've ...
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1answer
2k views
Can networking be platform independent in a libgdx game?
LibGDX supports Desktop (Windows, Linux and Mac), Android and web applications. Can i code the network part of an online game without taking care of what kind a of application i'm running? i.e coding ...
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3answers
468 views
What's an efficient way to represent game state for networked games?
I've done a little bit of network coding for games before, but primarily with TCP for games that don't really need to simulate real-time interaction. I am working on a (somewhat) simple 2D Java game ...
3
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1answer
325 views
Photon alongside LibGDX
Can anyone point me to a possible implementation of the Photon network engine along with LibGDX for Android? Or any multiplayer networking SDK for all that matters.
From reading source code it ...