0
votes
1answer
38 views

Huge delay in a client/server

I'm working on my java game with Libgdx and i'm having some trouble with the online part. I can create a server, make multiple client connect on it but there is a huge delay between the player input ...
1
vote
2answers
58 views

How to create Whirlpool/Vortex effect?

Im trying to make a Vortex effect on a Circle Body that is a Sensor. I've been looking for this and all examples i look for are in C++ or Objective C and i dont seem to translate them well. when my ...
-1
votes
0answers
16 views

TextureAtlas issue get texture

I have a texture atlas and I want to get a specific texture in it by name, but I get all textureAtlas with all texture. Why? This is the code: this.textureLeft= ...
0
votes
1answer
56 views

Tiledmap rendering [closed]

I want to hide and make visible the tile map based on a condition, the tiledmap top is visible then I want to hide and then make it visible again I've implemented in the following way: //map object ...
-2
votes
1answer
53 views

libGDX How to make camera follow the player? [closed]

I'm having some trouble getting the camera to even work at times. Thankfully, its some-what working now. I'm trying to get the camera to follow the players movement but nothing happens. (cut out the ...
1
vote
0answers
26 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...
0
votes
0answers
37 views

Handling in-game events/scripts in LibGDX?

I'm testing some RPG-like features in LibGDX, and having difficulty handling events (such as a sign that opens a text box with specific text). I have a basic prototype method to handle events, ...
0
votes
1answer
46 views

Cant center screen between black bars

As I was trying to adapt my game to different device resolutions I ran into a problem when adjusting the game screen between the "black bars." In my case I am using the FitViewport class from the ...
0
votes
1answer
28 views

Mouse coordinate conversion Libgdx

I have a camera: //Map is a my object that wrapper of TiledMap class In the create method: this.renderer=new OrthogonalTiledMapRenderer(this.map.getMap(); this.camera=new OrthographicCamera(); ...
0
votes
0answers
41 views

Libgdx/Box2D PolygonShape has no position… well, what now?

As my prototype works perfectly fine I want to advance to more fun areas of the project and add a more complex player-character body. So for Box2D I figured I'd need multiple fixtures, like one for ...
0
votes
0answers
18 views

LibGDX ShapeRenderer graphical glitches

So drawing something static on the screen with the ShapeRenderer is fine but whenever I try to move something it starts glitching out. Here's a vine to show what I mean: https://vine.co/v/OBxFi1P2IO9 ...
0
votes
0answers
26 views

Camera rotation issue Libgdx

I have a OrthographicCamera and I want to rotate 90° it, but when I rotate it seems to be shifted more to the right. Before rotation: http://postimg.org/image/tc9jpq9zr/ After ...
-1
votes
0answers
17 views

AdMob Libgdx Full Screen Ad

favorite How can I make an AdMob ad in libGDX game ? For example I want to put small add at the bottom of some screens. but when the user loses I want to show a full screen add . any suggestions ?
0
votes
1answer
61 views

Enemy spawning problem [closed]

I've been trying to get my characters to spawn at random points through out the map. I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
0
votes
1answer
49 views

Coordinates issue vertical scroll Libgdx

I'm going crazy with this problem. I'll explain: I have a camera that falls down (flowing along the y-axis) which displays a TiledMap and declare the whole in this way: In the create method: ...
0
votes
0answers
28 views

Use LibGDX 2d particle editor with text?

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
1
vote
0answers
30 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
0
votes
2answers
47 views

Libgdx, find Vector3 direction

I am using Libgdx along with Bullet physics. I have a vehicle moving. I would like to use a ray from the vehicles origin and in the vehicles forward direction. How can I create the forward Vector3 ...
1
vote
2answers
37 views

LibGDX . draw multiline text

I am trying to write a big text using BitmapFont in libGDX . But it shows on one line and the user can see only the first part of the text . How can I make that bitmapFont made new line automatically ...
1
vote
3answers
184 views

What datastructure would you use for a collision-detection in a tilemap?

Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then ...
-1
votes
1answer
41 views

LibGDX Json not parsing full file

I'm trying to load a World with different Objects (World Objects and Entities). For that, I want to use Json. For less than two elements this works like a charm. But as I add more elements, some ...
0
votes
0answers
41 views

LibGDX - How to move Actor with fingers Code?

I am completely new to Game Development. I See all these Questions and Answers and Codes and I have no clue what to do with them. I need some Guidance. My Plan: I want my Actor to move up and down, ...
0
votes
4answers
95 views

Accurate sprite rotation with mouse movement

I am using the current mouse position to aim the player sprite, but I am not getting the best results. It will often by off by a noticeable amount, or even a complete ~180 off if I go from one side, ...
0
votes
1answer
41 views

Swiching screen at collision LIBGDX

I am programming with LIBGDX and I am working with a piece of code. What I want to happen is that when the BUCKET collides with a DROP the game switches screens back to the menuScreen. I have tried ...
0
votes
1answer
86 views

Which input event is suitable for this game?

I am trying to clone this game: http://www.ferryhalim.com/orisinal/g3/bells.htm As i am using libgdx, so the game is both for Android and PC. I was wondering which input event would fit in nicely. ...
0
votes
1answer
64 views

Rendering tilemaps at a specific position libgdx

I'm making an endless side scroller game like gravity guy with libgdx. To test this I'm just creating two tiled maps with the same .tmx file to render then one after another, like: ...
0
votes
1answer
96 views

Making Player Jump

I have been editing a piece of code and I have already implemented gravity so I would like to know how i could make the player jump when the screen is touched. I would like the player bucket to jump. ...
-1
votes
3answers
92 views

Shooting based off mouse position [duplicate]

I'm trying to shoot bullets where the mouse is aiming using one image as a test. I'm trying to get the mechanics like this I have some kind of algorithm to handle that but the results arn't too ...
0
votes
1answer
41 views

LibGDX ShapeRenderer rotated

I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is ...
0
votes
1answer
40 views

Setting bounds to a label in libgdx

textStyle = new LabelStyle(); textStyle.font = font; textStyle.fontColor=Color.GREEN; EnterTextCasheir= new Label("",textStyle); EnterTextCasheir.setBounds(AssetsHelper.convertWidth(158), ...
0
votes
1answer
55 views

How does super.render() call this method?

Today I was experimenting with adding different screens with Scene2d in libgdx and while doing so I became confused how super.render() in my render() method from my starter class (MyGdxGame) called ...
0
votes
0answers
25 views

[LibGdx]Moving a fixture on a body

I'm working with Box2D and I have a basic platform and a box bounces off of it. // Static Platform bdef.position.set(160 / PPM, 120 / PPM); bdef.type = BodyType.StaticBody; Body b = ...
0
votes
0answers
79 views

Gdx.graphics.getDeltaTime(); Returns 0

I am coding a game in Java using Eclipse and Libgdx. I am trying to make an object move until it reaches a certain random point. I am relying on delta time to make the objects speed the same on ...
0
votes
1answer
27 views

LibGDX - Accelerometer Problems

I got some issues. I'm using LibGDX. When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The ...
2
votes
2answers
126 views

Implementing Mouse Lasso

I am toying around with a Boogaloopers clone (http://www.youtube.com/watch?v=zuaRi_fhdlQ). I have a small problem with the lassoing. Here's my current naive algorithm. The problem with this is that ...
0
votes
0answers
39 views

Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...
1
vote
1answer
67 views

Box2DLights - the center of sprites are always 100% unlit (black) unless Xray is on

I'm using a ConeLight at 180 degrees, with this setup: pl = new ConeLight(rayHandler, 256, new Color(0.5f, 0.5f, 0.5f, 1f), 280f, 400 - x, 300 - y, 0, 180); And the object I'm casting a shadow on ...
0
votes
1answer
40 views

LibGDX how to change animations

I have a Player Class and i have 3 different Animations for it. I can render them perfectly but i don't know how to change from one animation to another. For exmaple i have 3 animations, one for ...
1
vote
1answer
76 views

Design pattern for animation sequence in LibGDX

What design pattern to use for sequence of animation that involve different actor in libGDX. For example I am making a game to choose a wolf from a group of sheeps. The first animation played when the ...
1
vote
1answer
169 views

If I convert my LibGDX game to an exe, is it legal?

I have a LibGDX jar file, and I want to have it as an EXE. Would that be legal? (Using launch4j) Also, how do I obfuscate a LibGDX game?
0
votes
1answer
60 views

LibGDX - Textures rendering at wrong position

Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That ...
0
votes
1answer
112 views

The sprite will not move in libGDX

When I ran the android application, The sprite image will not move when I press the input keys. I followed a tutorial based on input keys and wish to know what's wrong. Can anyone see what's wrong? ...
0
votes
1answer
56 views

Bodies going through the walls of a box

I have a game where the user controls a box to collect falling balls. However, very often the balls will just fall through the walls of the box and be flung away. What could be causing the balls to do ...
1
vote
0answers
149 views

Slick2D v LibGDX: [closed]

Okay. You might have seen some of these posts on forums here and there, but I wanted to ask this here mainly because everyone here is focused on game-dev and there seems to be quite a few Java ...
0
votes
2answers
134 views

How do i make collision detection more effective?

In the game i am developing, there are 220 circles that are not moving. One of the circles is moving and in every update, it iterates through an ArrayList that contains all the circles and check if it ...
1
vote
1answer
47 views

Cannot Efficiently Loop SequenceAction

Why doesn't this work and how do I fix it/create a different, working loop for this SequenceAction? public void setLoopingFade(float time) { fadeLoop = Actions.sequence(Actions.fadeOut(time), ...
1
vote
1answer
130 views

LibGDX Box2DLights shadow offset problem on bodies

Hello I just started to use LibGDX, and it's awesome. I looked at the Box2DLights library, and started to learn how the lighting work here. I got something up: As you can see, it works, but the ...
2
votes
1answer
204 views

How do I efficiently collide and match groups of coloured circles?

I am new to game programming and working on clone of this game in libgdx. The game has some static balls and one ball that moves. I want to check if the moving ball collides with any static ones, but ...
0
votes
1answer
44 views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
2
votes
1answer
79 views

Daily Unlock in LibGDX

I am trying to make a game that is a collection of mini games. The mini games will unlock daily. There are story for each day. And the story cannot be repeated so for example the player start playing ...