I'm currently using LibGDX and Tiled map editor to render isometric maps. I'm having a two related difficulties. The first issue is, when do I render units that will end up changing position often ...
I am having an issue with the isometric coordinates. When I enter the coordinates (5,5), the character should be at the bottom corner of the tile, but it is at the top corner, (5,5) and (0,0) look ...
I laid out my iso map and it's fine, but when I add my sprite actors they get located in the correct location but they are laying down not standing up. I tried rotating them on the z by 45 but then ...
I'm trying to translate mouse coords to precise isometric coords (I can already find the tile the mouse is over, but I want it to be more precise). I've tried several different methods but I seem to ...