1
vote
1answer
73 views

Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based ...
3
votes
2answers
113 views

Why are my Box2D wheels slipping on ground?

I have a car, set up in Box2D as a rectangle connected with two wheels using WheelJoints: The wheels are defined as follows: FixtureDef wheelFixtureDef = new FixtureDef(); ...
-1
votes
1answer
62 views

Libgdx change color of Texture at runtime [closed]

i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. ...
0
votes
0answers
51 views

box2dlights conelight rotation is off

I'm using libgdx/box2dlights for my game~ I have a conelight set up as such: ConeLight cl = new ConeLight(rh, 32, new Color(0f, 0.0f, 0.0f, 1.0f), 3, 0, 0, 0, 1); where "rh" is a RayHandler set to ...
0
votes
1answer
32 views

revolutejoint doesn't seem to rotate

I have a revolute joint set up as such in libgdx + box2d: RevoluteJointDef rjd = new RevoluteJointDef(); rjd.initialize(body1, body2, arm.getWorldCenter()); rjd.motorSpeed ...
0
votes
1answer
141 views

Create 2D sprites with libGdx using a shape and a texture separately

I am creating a 2D game with LibGdx that will have creatures that are generated from dozens of characteristics with potentially millions of unique combinations. For each segment of each creature, I ...
0
votes
1answer
59 views

TiledMap resizing and aspect ratio with LibGDX

I'm making a game and I don't know how to resize my TiledMap when the window is bigger but keeping its squared shape. Here is a screen: When I change window size, here's what happens: I want ...
1
vote
2answers
102 views

libgdx: How do you remove a cell from TiledMap?

I am making a Terraria-style sidescrolling game with an open world. I am using a TiledMap to render all of the tiles. If I want to remove a tile, like if it is broken, how would I stop it from being ...
0
votes
1answer
154 views

How to add a nice looking muzzle flash to the tip of my guns [closed]

I am making a top down shooter and would like to add a muzzle flash to the tips of my guns. So I have an idea of what I want to do which would be just a circle that would fade from yellow to white or ...
0
votes
0answers
87 views

How to make good looking bullets with a trail for top-down shooter?

So I am making a TD shooter and was wondering how to make fancy bullets. Right now I have a giant sprite of a bullet trail that is the bullet as well but it doesn't look that good. I am using libgdx ...
1
vote
0answers
145 views

How should matrix-based Parallax Scrolling work?

The question is at the end, as it requires a bit of context. I'm not sure if my understanding, my code, or LibGDX's ParallaxCamera is wrong. LibGDX's ParallaxCamera uses Matrix4s to achieve a ...
0
votes
0answers
69 views

Shadow wall sight problems

i used this tutorial https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows to make my shadows. I think its a pretty nice and easy method. I render all my shadow in a Framebuffer and ...
2
votes
2answers
136 views

Isometric objects are mapped incorrect angle, but the map is fine. What am I missing?

I laid out my iso map and it's fine, but when I add my sprite actors they get located in the correct location but they are laying down not standing up. I tried rotating them on the z by 45 but then ...
0
votes
1answer
187 views

How do you do FlashPunk-style animation in libGDX?

In FlashPunk, you can have multiple animations set, and then choose which one to play at any time, and it'll do it. Example: animatedSprite.add("running", [0, 1, 2, 3], 50); ...
0
votes
1answer
115 views

When to use class/objects for graphics [closed]

I am fairly new to game development, but I have a good programming background with object oriented programming. But with games, I do not know when I should use an object (or class) for an entity on ...
2
votes
1answer
161 views

How to flip 2d skinned quadruped character?

just would like to know is flipping 2d skinned character with one of scale axis good way for left or right movement(flipping direction and animation)? Normal direction would change.(UPDATED) for ...
0
votes
1answer
369 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
2
votes
2answers
511 views

How to implement pathfinding in this situation

So I'm creating a game for android using the libgdx library. I render the map from a tmx file and in it all the water tiles have the property of blocked. My player(a sprite) moves to where I ...
-1
votes
1answer
494 views

Different Attack Systems in RPG [duplicate]

I'm making a 2d rpg game with libgdx and java, and I'm wondering how I would organize different attack systems - magic, melee, etc. (it's not a turn-based rpg). I have a PlayerClass enum, a Player2D ...
6
votes
1answer
948 views

Generating a physics body for 2D Worms-like Terrain

I wrote a processing sketch that generates hills for a scorched earth clone, like this: I'm trying to figure out how to make this a physics object in libgdx, but I'm having problems figuring out ...
4
votes
2answers
380 views

2.5d with box2d - approaches from the top and bottom

So, I'm using box2d for my 2.5d game (think double dragon, tmnt arcade, castle crashers) where you can move around on the z-axis (faked as y-axis movement). Basically, I have box2d only doing ...
1
vote
1answer
192 views

How to attach one sprite to another in LibGDX?

I want to attach one sprite to another so that it is always located at the 'bottom' of the other sprite, regardless of how the main sprite is rotated.
4
votes
1answer
617 views

Mario like jumping and landing in box2d, help

I've been trying to get Mario type jumping/landing in a Box2d game and it's been giving me some trouble. Results: Player loses velocity on landing Desired Results: When player lands it will continue ...
-2
votes
1answer
2k views

The best way to structure/design game code [closed]

My question is quite broad and related to the 2D game code design/architecture/structure. Usually the main game consists of the main loop where you update & render your world states. However, ...
0
votes
1answer
872 views

How to make a 2D Terrain with opengl?

I want to make a simple 2d terrain with just a few bumps and height changes: I thought about just using random numbers to describe the height of a certain vertex, but I don't see how I can make ...
1
vote
1answer
4k views

LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a ...
11
votes
1answer
4k views

How can I define a complex collision area on top of a tile map?

As many people recommended, I am using Tiled map editor to create a map for my game and it's great particularly because libgdx framework also provides with API for maps from Tiled. I understand I can ...
0
votes
1answer
389 views

Almost working 2D Collisions

I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to ...
5
votes
4answers
6k views

2D Platformer Collisions

I've basically asked this question before, and I know it's been asked probably a billion times, but I still can't seem to do it. All I want to know is how I should go about doing basic 4-way, ...