Is there any algorithm that takes an arbitrary point coordinates as input and determines which is the 3d coordinate where the ray intersects the mesh? Use case: The mesh is rendered on the screen, ...
I am trying to filter a category in my ray casting (jBox2D within libGDX), which should return the closest object that does not belong to the category LEVEL0. I've tried a plethora of approaches, but ...
I have a 3D mesh Wavefront .obj file. Is there any algorithm that takes an arbitrary point coordinates as input and determines which face of the mesh that point belongs to ?? The mesh is rendered on ...
I'm trying to perform ray casting on a mesh using libgdx. I found this code sample and it misses some explanations. What do these vectors stand for? What is globalIntersection and localIntersection?