A discrete space available to the player that forms part of a larger game world.

learn more… | top users | synonyms

0
votes
1answer
113 views

Sparsely distributed locked levels?

I want to include some locked levels in my puzzle app as a lightweight reward system. The levels play relatively quickly (average 1-min/level) and there are 100-200 levels in a pack. I prefer not to ...
0
votes
1answer
43 views

Ideas for refactoring regarding simple state management in entities and level

I'm actually developing a very simple 3D game, Arkanoid/Breakout style, with very simple mechanics, and it's progressing while I learn the game dev domain own concepts and techniques (My background is ...
0
votes
2answers
92 views

Still award achievements/badges on failing level?

I've got a simulation game where the player works through a series of missions/levels. The player also earns in-level badges as he works through. But, if the player fails a mission (and has to ...
0
votes
1answer
405 views

Problem creating levels using inherited classes/polymorphism

I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector ...
0
votes
2answers
3k views

I need an enemy spawning algorithm for a 2D tower defense

I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
0
votes
1answer
82 views

Old Age: Decreasing stats/attributes as characters level up

I just had an off the cuff idea of decreasing stats (strength/speed/stamina) as players level up. After all, higher level characters should have higher level of challenge! (And it's not hard to ...
0
votes
1answer
808 views

Level loading works in Unity editor, but quits when deployed

In my level selection screen, all but the first level start out locked. When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
0
votes
1answer
136 views

How to properly generate walls simulating perspective around stone in a cave-like level made of squares?

Long story short. My levels tiles currently look like this: And i want them to look like this: My levels are designed as 400x400 squares of proceduraly generated 0's and 1's, 0 representing ...
0
votes
1answer
40 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
0
votes
1answer
890 views

Level/Map file creation and processing with OpenGL

How do levels/maps work in the game development world? Counter strike, which is a popular FPS that uses OpenGL as it's graphics library, has it's levels/maps created as *.bsp files. How do you create ...
0
votes
1answer
90 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
0
votes
1answer
110 views

Developing game progress screen [duplicate]

I'm developing an application for iPhone with a screen where the user will track his progress. Something like so, as seen in the Two Dots game: Currently I plan on creating this using constraints ...
0
votes
2answers
97 views

Level progression starting from target total XP [duplicate]

I'm sort of a newbie here, so pardon me if I don't get any of the lingo right. But I'm trying to create a level progression that charts with the "10,000 hr" rule such that, basically, each hour ...
0
votes
0answers
423 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
0
votes
1answer
35 views

Restarting a game be resetting an object [duplicate]

In a game I made, I want to restart the game when the players presses a button. I have an instance of a Game class, which is where most of the game happens. I though that I could simply initialize ...
-1
votes
1answer
35 views

Levels Map terminology

I wonder if this thing exists and how is it called? What I mean is not "level editor", but a kind of cover map, where you select, which level you want to play and your character symbol moves to the ...
-1
votes
2answers
616 views

as3 game levels : frame to frame

which is easy and comfortable when programming a flash game levels. I ask this question for that because if I use frame to frame I will need to write code for each frame code area so the main class ...
-4
votes
1answer
286 views

Database structure for level packs, levels and level information

I have a game which shall consist of several level packs (and also be extended by additional level packs). Each level pack should contain some levels. Each level will have its own level information. ...