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1answer
39 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
0
votes
1answer
530 views

Level/Map file creation and processing with OpenGL

How do levels/maps work in the game development world? Counter strike, which is a popular FPS that uses OpenGL as it's graphics library, has it's levels/maps created as *.bsp files. How do you create ...
0
votes
1answer
60 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
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votes
2answers
60 views

Algo for Minimum no of solving in a level like Bubble Blast2

Is their any way to make a algo to know minimum no of way to solve in Bubble Blast 2. I am trying to make a clone of it. My real problem is only to determine the minimum no of tap to finish the game. ...
0
votes
1answer
68 views

Developing game progress screen [duplicate]

I'm developing an application for iPhone with a screen where the user will track his progress. Something like so, as seen in the Two Dots game: Currently I plan on creating this using constraints ...
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votes
0answers
153 views

Level Select World Map with layers of images for score and completion

I'm working on an android game that will have a "world map" for selecting which level to play. Some examples of other games that implement what I'm trying to do are: Angry Birds, Kingdom Rush, and ...
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votes
2answers
57 views

Level progression starting from target total XP [duplicate]

I'm sort of a newbie here, so pardon me if I don't get any of the lingo right. But I'm trying to create a level progression that charts with the "10,000 hr" rule such that, basically, each hour ...
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votes
0answers
241 views

Big game in Flash - how to create levels structure

I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room"). The user gets through the game ...
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votes
1answer
25 views

Restarting a game be resetting an object [duplicate]

In a game I made, I want to restart the game when the players presses a button. I have an instance of a Game class, which is where most of the game happens. I though that I could simply initialize ...
-1
votes
2answers
503 views

as3 game levels : frame to frame

which is easy and comfortable when programming a flash game levels. I ask this question for that because if I use frame to frame I will need to write code for each frame code area so the main class ...
-4
votes
1answer
230 views

Database structure for level packs, levels and level information

I have a game which shall consist of several level packs (and also be extended by additional level packs). Each level pack should contain some levels. Each level will have its own level information. ...