0
votes
1answer
37 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
1
vote
1answer
449 views

Implementing a large scale (planet-like) level in XNA 4.0

What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be ...
4
votes
2answers
726 views

Engine with Terrain and Indoor Areas (BSP-like)

I'm not really a graphics programmer, but I used to toy around with Truevision3D 6.5 a few years ago. It wasn't too bad, but TV3D was just going nowhere so my foray into 3d game dev ended there. I ...
7
votes
1answer
683 views

Developing an RPG Encounter System

I'm in the middle of an encounter system for an XNA RPG. The idea is, you walk around a dungeon, and certain tiles are makred as RandomBattleTiles, and you have an area in the map defining what ...