Tagged Questions
1
vote
2answers
193 views
How to build Arena-ish level using grid tiles?
I had an idea of procedurally generating arena-type levels in which the player would either fight hordes of enemies, or another skilled opponent. The level would be built at the very start of the ...
1
vote
1answer
308 views
How do I generate a level randomly?
I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to ...
31
votes
3answers
4k views
How do audio based games such as Audiosurf and Beat Hazard work?
Note: I am not asking how to make a clone of one of these. I am asking about how they work.
I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games ...
7
votes
3answers
785 views
Generate levels in real-time with the Procedural CityEngine
Has anyone used the Procedural CityEngine to generate levels in real-time?
It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
9
votes
8answers
970 views
Best solution for “level string”?
I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level.
I was thinking maybe XML would be a good option for saving all the ...