Tagged Questions
-6
votes
0answers
65 views
Reading “0 1 2 3 0” map files? [closed]
I just exported a simply map I made with some map editor I found online (2D single layer maps).
This is the output:
6 3 3 3 3 3 3 3 3 7 2 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 2 2 ...
0
votes
4answers
393 views
Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]
I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
1
vote
4answers
215 views
What is the best method to use to write and handle multiple levels?
I have a level class that does all of the updating and drawing and everything pertaining to the level. My question is, what would be the best approach to creating different levels? Should I just ...
7
votes
2answers
1k views
Level creation of Rayman Origins type game?
Does anyone know the technique they used to create their levels (using rayman origin as an example)? I'm strictly speaking of the floors and walls. Doesn't look like tiled based. What is the workflow ...
0
votes
1answer
888 views
I need an enemy spawning algorithm for a 2D tower defense
I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
4
votes
1answer
610 views
Typical Method Of Building Puzzle Levels
I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels.
Once ...
55
votes
19answers
7k views
Level Design Tips [closed]
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?