One issue I grapple with across many of my games is trying to decide how many levels to put in my game. This is across genres and platforms. In general, constraints that may decide -- although they ...
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
I'm writing a connect-three type game (think Chuzzle, but without all those nasty locks, and with no big chuzzles) and I'm trying to figure out how to increase the level of difficulty as play ...
I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
What are best practices to add gameplay, to specific level? I have some event types, and my game logic now looks like. OnEnterSensor is virtual and is different for each level(01,02 ...). Game type ...
I recently started to create a sidescroller game, for learning purposes. While creating several levels for it, i stumbled upon the question, how to implement these levels into my game. I made (and i ...
What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?