I have a level class that does all of the updating and drawing and everything pertaining to the level. My question is, what would be the best approach to creating different levels? Should I just ...
I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector ...
I'm hard-coding my levels and coding each level in its own class...The problem is that I need to have a pointer that points to the class of the current level. I don't know how I would go about doing ...
In my code, I just have a Level class right now in the main game loop that just blits a background and spawns some enemies for testing purposes...But I can't figure out how to go about implementing ...