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-1
votes
2answers
61 views

as3 game levels : frame to frame

which is easy and comfortable when programming a flash game levels. I ask this question for that because if I use frame to frame I will need to write code for each frame code area so the main class ...
2
votes
1answer
93 views

How do I manage multiplayer login?

How is the typical login, loading the level and spawning handled? For example: Client sends "iwanttologinwithcharacterx" Server does some validity checks and instantiates characterx Server sends ...
0
votes
0answers
133 views

Mobile (Android) Game Level Structure [closed]

The question I have is not code-related but rather about the structure of the game. I wasn't sure if I could post such questions here but I have seem similar ones posted so I guess it's OK. I've ...
1
vote
3answers
120 views

Level and Player objects - which should contain which?

I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an ...
-2
votes
1answer
341 views

How do I make a simple level system? [closed]

I've been learning programming for a while and things are slow but steady. I only have a couple experiments that look something like a game (JavaScript,HTML5,CANVAS). One of the things I would like to ...
0
votes
1answer
152 views

Structuring various game states and unique levels

I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
1
vote
2answers
193 views

How to build Arena-ish level using grid tiles?

I had an idea of procedurally generating arena-type levels in which the player would either fight hordes of enemies, or another skilled opponent. The level would be built at the very start of the ...
3
votes
1answer
598 views

How to load data for specific level at runtime?

I'm trying to create a game with many levels loaded from XML files. In my game I have many objects in each level. At present my game contains 20 levels, and I load all the textures at once on ...
0
votes
4answers
384 views

Is the city of the GTA, L.A. Noire, Assasins Creed or Saint Row games considered a level? [closed]

I'm trying to figure out whether or not the worlds in which these games take place are levels or not, for the sake of level design. I consider the world to be one big level and all the missions and ...
1
vote
4answers
201 views

What is the best method to use to write and handle multiple levels?

I have a level class that does all of the updating and drawing and everything pertaining to the level. My question is, what would be the best approach to creating different levels? Should I just ...
-4
votes
1answer
170 views

Database structure for level packs, levels and level information

I have a game which shall consist of several level packs (and also be extended by additional level packs). Each level pack should contain some levels. Each level will have its own level information. ...
7
votes
2answers
1k views

Level creation of Rayman Origins type game?

Does anyone know the technique they used to create their levels (using rayman origin as an example)? I'm strictly speaking of the floors and walls. Doesn't look like tiled based. What is the workflow ...
1
vote
1answer
364 views

Connect-three game: Increasing level-of-difficulty as play progresses

I'm writing a connect-three type game (think Chuzzle, but without all those nasty locks, and with no big chuzzles) and I'm trying to figure out how to increase the level of difficulty as play ...
1
vote
1answer
308 views

How do I generate a level randomly?

I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to ...
2
votes
3answers
741 views

need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...
0
votes
1answer
234 views

Problem creating levels using inherited classes/polymorphism

I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector ...
1
vote
2answers
110 views

How do I make a pointer point to the current running level if each level is its own class?

I'm hard-coding my levels and coding each level in its own class...The problem is that I need to have a pointer that points to the class of the current level. I don't know how I would go about doing ...
5
votes
2answers
1k views

How should I manage level progression?

In my code, I just have a Level class right now in the main game loop that just blits a background and spawns some enemies for testing purposes...But I can't figure out how to go about implementing ...
3
votes
4answers
752 views

Tools for editing 2D sprite-based game levels

What are good free and widely used tools for editing 2D sprite-based game levels? I'm looking for one that allows exporting data to a custom format. One that I know of is Blender — a 3D tool, ...
0
votes
1answer
853 views

I need an enemy spawning algorithm for a 2D tower defense

I need an enemies spawning algorithm for a 2D tower defense game. I have 4 maps, each has 4 stages and each stage has 40 rounds. I need to create an algorithm which will instantiate waves, increase ...
2
votes
1answer
216 views

How should I add level-specific gameplay code to a level?

What are best practices to add gameplay, to specific level? I have some event types, and my game logic now looks like. OnEnterSensor is virtual and is different for each level(01,02 ...). Game type ...
6
votes
2answers
358 views

What score/level function is often used?

In many games you raise a level when you reach a certain score, and later levels are harder to reach than in the beginning. I am suspecting that it is some sort of exponential function that is used ...
8
votes
1answer
229 views

Chunking/caching large levels in a singleplayer game

Does it make sense to try to offload a large nonlinear level into file-based chunks, and load those on demand? We've implemented level chunking to improve rendering performance, but still all level ...
1
vote
1answer
420 views

Implementing a large scale (planet-like) level in XNA 4.0

What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be ...
31
votes
3answers
4k views

How do audio based games such as Audiosurf and Beat Hazard work?

Note: I am not asking how to make a clone of one of these. I am asking about how they work. I'm sure everyone's seen the games where you use your own music files (or provided ones) and the games ...
5
votes
2answers
185 views

Switching between levels, re-initialize existing structure or create new one?

This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? ...
1
vote
2answers
402 views

Level Creating Help

I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile ...
6
votes
3answers
599 views

Storing, loading and editing a level

I'm trying to find useful information on creating game levels in a reasonably efficient way. Additionally, information in setting up a fairly painless way to edit this information would be handy (the ...
4
votes
2answers
654 views

Engine with Terrain and Indoor Areas (BSP-like)

I'm not really a graphics programmer, but I used to toy around with Truevision3D 6.5 a few years ago. It wasn't too bad, but TV3D was just going nowhere so my foray into 3d game dev ended there. I ...
12
votes
3answers
1k views

How to store a shmup level?

I am developing a 2D shmup (i.e. Aero Fighters) and I was wondering what are the various ways to store a level. Assuming that enemies are defined in their own xml file, how would you define when an ...
6
votes
3answers
2k views

Modelling photo-realistic grass in realtime

I see a number of tutorials on how to create good looking grasses when creating 3D renders but can't think how to model it for realtime/use in a game's scenery. Sure simple models with alpha cutouts ...
12
votes
4answers
3k views

2D non-tile based map editor

I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need ...
4
votes
1answer
607 views

Typical Method Of Building Puzzle Levels

I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once ...
7
votes
1answer
593 views

Developing an RPG Encounter System

I'm in the middle of an encounter system for an XNA RPG. The idea is, you walk around a dungeon, and certain tiles are makred as RandomBattleTiles, and you have an area in the map defining what ...
7
votes
2answers
747 views

Level Implementation

I recently started to create a sidescroller game, for learning purposes. While creating several levels for it, i stumbled upon the question, how to implement these levels into my game. I made (and i ...
7
votes
3answers
785 views

Generate levels in real-time with the Procedural CityEngine

Has anyone used the Procedural CityEngine to generate levels in real-time? It seems to get used in production or pre-production due to its sizable overhead, but has anyone tweaked it to run in ...
9
votes
8answers
970 views

Best solution for “level string”?

I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...
4
votes
1answer
327 views

3d level creation for small teams

What sort of tools and techniques are available out there for 3D level creation? In particular for small teams where you might not have the time and resources to make your level creation tools from ...
55
votes
19answers
7k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?