I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
I'm building a custom physics engine to accompany a level-editor. This image shows how the level-editor outputs levels: Now, some explanation is in order. The curve is defined by the red points. ...
I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
I am currently developing a game in C# using XNA/MonoGame and I face an issue to manage and store my level event. I store my level in XML (Enemies, Spawn location...) and I would like to store my ...
I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...