The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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Need ideas on how to give my levels structure

I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. ...
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163 views

Collision detection with an irregular curve

I'm building a custom physics engine to accompany a level-editor. This image shows how the level-editor outputs levels: Now, some explanation is in order. The curve is defined by the red points. ...
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0answers
138 views

How do I make a shaped fluidSurfaceActor in UDK?

I'm trying to make a fountain for my level in UDK. I've made the base of a fountain by using a Cylinder build and now I'm trying to put water in it. I want to use the fluidSurfaceActor but I notice ...
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34 views

Graphical Designer for creating in game objects

I am creating a 2D endless scrolling game . The game needs to have a repetitive object , say a building with random width and height . But the basic color and features like window shape of the ...
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0answers
35 views

World / tileset modeling for large and evolving environment?

I have a world that I'm starting to contemplate modeling. Initially I was going to track variables, but then realized that I have at a large number of variables that affect each "tile" and then there ...