The creation and layout of the individual rooms/stages/sections in which the game takes place in.

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4
votes
1answer
1k views

How does a game like Doodlejump generate its “level”?

How does the game Doodlejump for iphone generate its stage? Are the platforms randomized in some way? If so, how do they make sure it doesn't generate impossible combinations? If it's not ...
0
votes
3answers
480 views

Is there a leveling guide somewhere?

I am designing a simple game and am looking for some help designing different level/ranks. For instance, starting from "Novice" to "Intermediate" to "Master". Is there are repository somewhere that ...
5
votes
1answer
1k views

2d map: how to manage it?

i'm developing a 2d game (top down), and i'm a beginner. Now, i've to create a map, with object (to interact with) ... I don't know how to .. manage the problem ! Does anyone can help me ? What are ...
4
votes
4answers
1k views

Tile editor for flash based games?

I am trying to make the age-old version of pacman. And only then that I realized that I need to spend a heck lot of time for making the tile matrix itself. It gets messy more and more. I've also ...
4
votes
1answer
305 views

Use of solid brushes and CSG in level building

Since Quake 1 (I think it was the first), level design tools for FPS games have used solid brushes and CSG operations to define level geometry instead of more conventional poly modeling tools you see ...
12
votes
5answers
4k views

2D Level design/editing/saving questions [closed]

I thought about making a simple 2D Sidescroller game like SuperMario. Then i wondered about how to save, load or create the levels for the game. The first thing i thought of was drawing a simple ...
4
votes
4answers
509 views

How to do an infinite torus topology battlefield for over-the-shoulder perspective

I'm currently prototyping a simple two-player adversarial game, where the players are able to move around and shoot at each other with cannons. I would like the playing area to feel essentially ...
20
votes
6answers
8k views

Enemy Spawning method in a Top-Down Shooter

I'm working on a top-down shooter akin to DoDonPachi, Ikaruga, etc. The camera movement through the world is handled automatically with the player able to move inside of the camera's visible region. ...
8
votes
2answers
3k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
10
votes
4answers
3k views

Properties of good RTS level design? [closed]

I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and mechanics of RTS level design?
58
votes
19answers
12k views

Level Design Tips [closed]

What are some pitfalls or pieces of good advice when designing levels or maps for a (presumeably 3D but not necessarily) game?